Power List
| Name | Rank | Power Points | Summary |
|---|---|---|---|
| Arcane Protection | Novice | 1 | Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount. |
| Banish | Veteran | 3 | Opposed roll vs Spirit to banish entities. |
| Barrier | Seasoned | 2 | Creates wall 5“ (10 yards) long, 1” (2 yards) tall, Hardness 10 barrier (12 with a raise). |
| Beast Friend | Novice | Special | Control animals. |
| Blast | Seasoned | 3 | 2d6 damage in Medium Blast Template. |
| Blessing | Seasoned | 10 | Improves community's health and crops. |
| Blind | Novice | 2 | Inflicts -2/-4 penalty to victim's sight. |
| Bolt | Novice | 1 | 2d6 ranged attack. |
| Boost_Lower Trait | Novice | 3 | Increases or decreases a skill or attribute. |
| Burrow | Novice | 2 | Target tunnels through the earth. |
| Burst | Novice | 2 | Cone or Stream attack for 2d6 damage. |
| Confusion | Novice | 2 | Makes target Distracted and/or Vulnerable. |
| Conjure Item | Novice | Special | Conjures object, one lb. per 2 Power Points. |
| Create Pit | Seasoned | 2 | Create a Supernatural Pit |
| Curse | Seasoned | 5 | Inflict a curse on opponent. |
| Damage Field | Seasoned | 4 | Creates aura that causes 2d4 damage. |
| Darksight | Novice | 1 | Ignore up to 4 points of illumination penalties, or 6 with a raise. |
| Deflection | Novice | 2 | *2/*4 melee or ranged attacks. |
| Detect_Conceal Arcana | Novice | 2 | Detects magic for 5 rounds or conceals it for one hour. |
| Disguise | Seasoned | 2 | Target looks like someone else. |
| Dispel | Novice | 1 | Negates magical powers and effects. |
| Divination | Seasoned | 5 | CAster asks questions of entities. |
| Drain Power Points | Veteran | 2 | Drains d6 Power Poitns from enemy with successful opposed roll of arcane skills. |
| Elemental Manipulation | Novice | 1 | Allows minor manipulation of basic elements. |
| Empathy | Novice | 1 | Opp. roll vs Spirit to add +2 to social Tests. |
| Entangle | Novice | 2 | Bind or Entangle foes. |
| Environmental Protection | Novice | 2 | Protect target from hazardous environments. |
| Farsight | Seasoned | 2 | See detail at great distance; halves Range penalties with a raise. |
| Fear | Seasoned | 2 | Causes Fear check. |
| Fly | Veteran | 3 | Target flies at Pace 12. |
| Growth_Shrink | Seasoned | 2 | Increases or decreases Size. |
| Havoc | Novice | 2 | Targets in template are Distracted and may be thrown for damage. |
| Healing | Novice | 3 | Restore Wounds less than an hour old. |
| Illusion | Novice | 3 | Create a visual scene or replica of most anything the caster can imagine. |
| Intangibility | Veteran | 5 | Target becomes incorporeal. |
| Invisibility | Seasoned | 5 | Target is invisible (-4/-6 to affect). |
| Light_Darkness | Novice | 2 | Creates or dispels illumination. |
| Locate | Novice | 3 | Finds an object or being. |
| Lock_Unlock | Novice | 1 | Magically locks or unlocks portals or containers. |
| Mind Link | Novice | 1 | Mental link within one mile (5 with raise). |
| Mind Reading | Novice | 2 | Opposed roll vs Smarts to read mind. |
| Mind Wipe | Veteran | 3 | Removes and alters memories. |
| Mystic Intervention | Legendary | 20 | Causes a miracle of some sort. |
| Object Reading | Seasoned | 2 | Reveals vague impression of an object's history (more detail with a raise). |
| Planar Binding | Veteran | 8 | Summon / bind creature from another plane. |
| Plane Shift | Veteran | 4 | Allows travel to other planes of existence. |
| Protection | Novice | 1 | +2 Armor (+2 Toughness with raise). |
| Puppet | Veteran | 3 | Opposed roll vs Spirit to control target. |
| Relief | Novice | 1 | Removes Shaken, Distracted, or Vulnerable states (2 with raise), or ignores 1 point of Wound and Fatigue penalties (2 with a raise). |
| Resurrection | Heroic | 30 | Brings the dead back to life. |
| Sanctuary | Novice | 2 | Foes must make a Spirit roll to attack. |
| Scrying | Seasoned | 3 | Caster can see and hear a target and surrounding area remotely. |
| Shape Change | Novice | Special | Caster takes on the form of various beings. |
| Sloth_Speed | Seasoned | 2 | Increases or decreases movement. |
| Slumber | Seasoned | 2 | Puts victims to sleep. |
| Smite | Novice | 2 | Increase a weapon's damage by +2/+4 |
| Sound_Silence | Novice | 1 | Create or mute sound. |
| Speak Language | Novice | 1 | Caster can speak and understand languages. |
| Stun | Novice | 2 | Target is Stunned. |
| Summon Ally | Novice | Special | Conjures an ally of various sorts. |
| Summon Animal | Novice | Special | Conjures a natural beast. |
| Summon Monster | Novice | Special | Conjures a monster. |
| Summon Undead | Novice | Special | Conjures undead horrors. |
| Telekinesis | Seasoned | 5 | Moves items, Strength d10 (d12 with a raise). |
| Teleport | Seasoned | 2 | Character teleports up to 12“ distant. |
| Time Stop | Heroic | 10 | Caster gets additional 1d4+1 turns. |
| Time Stop | Heroic | 10 | Stop time for all others for 1d4 + 1 turns or until affecting another. |
| Wall Walker | Novice | 2 | Character can walk on walls at half Pace (full Pace with raise). |
| Warrior's Gift | Seasoned | 4 | Grants target a Combat Edge. |
| Wish | Legendary | 20 | Choose one of several reality-altering events. |
| Zombie | Veteran | 3 | Raises and controls the undead. |