Power List
Name | Rank | Power Points | Summary |
---|---|---|---|
Arcane Protection | Novice | 1 | Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount. |
Banish | Veteran | 3 | Opposed roll vs Spirit to banish entities. |
Barrier | Seasoned | 2 | Creates wall 5“ (10 yards) long, 1” (2 yards) tall, Hardness 10 barrier (12 with a raise). |
Beast Friend | Novice | Special | Control animals. |
Blast | Seasoned | 3 | 2d6 damage in Medium Blast Template. |
Blessing | Seasoned | 10 | Improves community's health and crops. |
Blind | Novice | 2 | Inflicts -2/-4 penalty to victim's sight. |
Bolt | Novice | 1 | 2d6 ranged attack. |
Boost_Lower Trait | Novice | 3 | Increases or decreases a skill or attribute. |
Burrow | Novice | 2 | Target tunnels through the earth. |
Burst | Novice | 2 | Cone or Stream attack for 2d6 damage. |
Confusion | Novice | 2 | Makes target Distracted and/or Vulnerable. |
Conjure Item | Novice | Special | Conjures object, one lb. per 2 Power Points. |
Create Pit | Seasoned | 2 | Create a Supernatural Pit |
Curse | Seasoned | 5 | Inflict a curse on opponent. |
Damage Field | Seasoned | 4 | Creates aura that causes 2d4 damage. |
Darksight | Novice | 1 | Ignore up to 4 points of illumination penalties, or 6 with a raise. |
Deflection | Novice | 2 | *2/*4 melee or ranged attacks. |
Detect_Conceal Arcana | Novice | 2 | Detects magic for 5 rounds or conceals it for one hour. |
Disguise | Seasoned | 2 | Target looks like someone else. |
Dispel | Novice | 1 | Negates magical powers and effects. |
Divination | Seasoned | 5 | CAster asks questions of entities. |
Drain Power Points | Veteran | 2 | Drains d6 Power Poitns from enemy with successful opposed roll of arcane skills. |
Elemental Manipulation | Novice | 1 | Allows minor manipulation of basic elements. |
Empathy | Novice | 1 | Opp. roll vs Spirit to add +2 to social Tests. |
Entangle | Novice | 2 | Bind or Entangle foes. |
Environmental Protection | Novice | 2 | Protect target from hazardous environments. |
Farsight | Seasoned | 2 | See detail at great distance; halves Range penalties with a raise. |
Fear | Seasoned | 2 | Causes Fear check. |
Fly | Veteran | 3 | Target flies at Pace 12. |
Growth_Shrink | Seasoned | 2 | Increases or decreases Size. |
Havoc | Novice | 2 | Targets in template are Distracted and may be thrown for damage. |
Healing | Novice | 3 | Restore Wounds less than an hour old. |
Illusion | Novice | 3 | Create a visual scene or replica of most anything the caster can imagine. |
Intangibility | Veteran | 5 | Target becomes incorporeal. |
Invisibility | Seasoned | 5 | Target is invisible (-4/-6 to affect). |
Light_Darkness | Novice | 2 | Creates or dispels illumination. |
Locate | Novice | 3 | Finds an object or being. |
Lock_Unlock | Novice | 1 | Magically locks or unlocks portals or containers. |
Mind Link | Novice | 1 | Mental link within one mile (5 with raise). |
Mind Reading | Novice | 2 | Opposed roll vs Smarts to read mind. |
Mind Wipe | Veteran | 3 | Removes and alters memories. |
Mystic Intervention | Legendary | 20 | Causes a miracle of some sort. |
Object Reading | Seasoned | 2 | Reveals vague impression of an object's history (more detail with a raise). |
Planar Binding | Veteran | 8 | Summon / bind creature from another plane. |
Plane Shift | Veteran | 4 | Allows travel to other planes of existence. |
Protection | Novice | 1 | +2 Armor (+2 Toughness with raise). |
Puppet | Veteran | 3 | Opposed roll vs Spirit to control target. |
Relief | Novice | 1 | Removes Shaken, Distracted, or Vulnerable states (2 with raise), or ignores 1 point of Wound and Fatigue penalties (2 with a raise). |
Resurrection | Heroic | 30 | Brings the dead back to life. |
Sanctuary | Novice | 2 | Foes must make a Spirit roll to attack. |
Scrying | Seasoned | 3 | Caster can see and hear a target and surrounding area remotely. |
Shape Change | Novice | Special | Caster takes on the form of various beings. |
Sloth_Speed | Seasoned | 2 | Increases or decreases movement. |
Slumber | Seasoned | 2 | Puts victims to sleep. |
Smite | Novice | 2 | Increase a weapon's damage by +2/+4 |
Sound_Silence | Novice | 1 | Create or mute sound. |
Speak Language | Novice | 1 | Caster can speak and understand languages. |
Stun | Novice | 2 | Target is Stunned. |
Summon Ally | Novice | Special | Conjures an ally of various sorts. |
Summon Animal | Novice | Special | Conjures a natural beast. |
Summon Monster | Novice | Special | Conjures a monster. |
Summon Undead | Novice | Special | Conjures undead horrors. |
Telekinesis | Seasoned | 5 | Moves items, Strength d10 (d12 with a raise). |
Teleport | Seasoned | 2 | Character teleports up to 12“ distant. |
Time Stop | Heroic | 10 | Caster gets additional 1d4+1 turns. |
Time Stop | Heroic | 10 | Stop time for all others for 1d4 + 1 turns or until affecting another. |
Wall Walker | Novice | 2 | Character can walk on walls at half Pace (full Pace with raise). |
Warrior's Gift | Seasoned | 4 | Grants target a Combat Edge. |
Wish | Legendary | 20 | Choose one of several reality-altering events. |
Zombie | Veteran | 3 | Raises and controls the undead. |