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Fly

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Fly

Fly

Rank: Veteran

Power Points: 3

Range: Smarts

Duration: 5

Example Trappings: Gusty winds, wings, broomsticks.

Fly allows a character to soar at Pace 12, or twice that with a raise (he may not run).

Modifiers

Additional Recipients (+2)

THe power may affect more than one target for 2 additional Power Points each.

Swift Flight (+5)

The base flying Pace increases to 24, or 48 with a raise.