Fly
Fly
Rank: Veteran
Power Points: 3
Range: Smarts
Duration: 5
Example Trappings: Gusty winds, wings, broomsticks.
Fly allows a character to soar at Pace 12, or twice that with a raise (he may not run).
Modifiers
Additional Recipients (+2)
THe power may affect more than one target for 2 additional Power Points each.
Swift Flight (+5)
The base flying Pace increases to 24, or 48 with a raise.