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Sloth/Speed

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Sloth/Speed

Sloth/Speed

Rank: Seasoned

Power Points: 2

Range: Smarts

Duration: Instant (sloth); 5 (speed)

Example Trappings: Slowing time, blurred motion.

Sloth halves the target’s total movement (round up). With a raise, movement is also an action. The target automatically attempts to shake off the effects of sloth at the end of each of his next turns by making a Spirit roll.

Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty

Modifiers

Additional Recipients (+1)

Speed only. The power may affect more than one target for 1 additional Power Point each.

Area of Effect (+2)

Sloth only. For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.

Dash (+2)

Speed only. The recipient’s running die isn’t rolled—she gains the maximum result possible.

Quickness (+2)

Speed only. The character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each).

Strong (+1)

Sloth only. The Spirit roll to shake off sloth's effect is made at -2.