Entangle
Entangle
Rank: Novice
Power Points: 2
Range: Smarts
Duration: Instant
Example Trappings: Glue bomb, vines, webs.
Entangle restrain a target with ice, bands of energy, vines, disembodied hands, etc (Hardness 8). If cast successfully, the target is Entangled (or Bound with a raise on the arcane skill roll). Victims may try to break free on their turn as detailed under Bound & Entangled.
Modifiers
Area of Effect (Medium Blast) (+2)
The power affects everyone in a Medium Blast Template.
Area of Effect (Large Blast/Stream) (+3)
The area of effect is increased to a Large Blast Template or use the Stream Template.
Damage (+2)
Entangled targets take 2d4 damage at the end of their turn.
Tough (+1)
The entangling material is particularly resilient. Increase its Hardness to 10.
Epic Modifiers
✪ Deadly (+4)
Entangled targets take 2d6 damage at the end of their turn. Does not stack with Damage.