Melee Weapons
| Name | Damage | Min Str | Weight | Cost | Notes |
|---|---|---|---|---|---|
| Axes | |||||
| Hand Axe | Str + d6 | d6 | 3 | 6 | Thrown Range 3/6/12 |
| Battle Axe | Str + d8 | d8 | 6 | 10 | — |
| Great Axe | Str + d10 | d10 | 12 | 20 | AP 3, Parry -1, Two Hands |
| Clubs | |||||
| Light Club | Str + d4 | d4 | 2 | 1 | — |
| Heavy Club | Str + d6 | d6 | 5 | 2 | — |
| Sap | Str + d4 | d4 | 1 | 2 | Nonlethal damage. |
| Daggers & Swords | |||||
| Bastard Sword | Str + d8 | d8 | 6 | 35 | AP 1, may be used Two Hands (if so, deals +1 damage) |
| Cutlass | Str + d6 | d4 | 4 | 15 | — |
| Dagger | Str + d4 | d4 | 1 | 2 | Can be thrown at range 3/6/12 |
| Falchion | Str + d8 | d8 | 8 | 75 | AP 1, may be used Two Hands (if so, deals +1 damage) |
| Katana | Str + d6+1 | d6 | 3 | 50 | Two Hands |
| Rapier | Str + d4 | d4 | 2 | 20 | Parry +1 |
| Scimitar | Str + d6 | d6 | 4 | 15 | — |
| Great Sword | Str + d10 | d10 | 8 | 50 | AP 2, Two Hands |
| Hook Sword | Str + d6 | d6 | 3 | 20 | +1 to Disarm |
| Long Sword | Str + d8 | d8 | 4 | 15 | — |
| Short Sword | Str + d6 | d6 | 2 | 10 | — |
| Maces & Flails | |||||
| Light Mace | Str + d6 | d6 | 4 | 5 | — |
| Heavy Mace | Str + d8 | d8 | 8 | 12 | AP 1 |
| Morningstar | Str + d6 | d6 | 6 | 8 | — |
| Flail | Str + d6 | d6 | 5 | 8 | Ignores shield bonus |
| Heavy Flail | Str + d8 | d8 | 10 | 15 | Ignores shield bonus, Two Hands |
| Spears & Polearms | |||||
| Glaive | Str + d8 | d8 | 10 | 8 | Reach 1, Two Hands |
| Guisarme | Str + d6 | d6 | 12 | 9 | AP 1, Reach 1, Two Hands |
| Halberd | Str + d8 | d8 | 12 | 10 | AP 1, Reach 1, Two Hands |
| Lance | Str + d8 | d8 | 10 | 10 | AP 2 when charge, Reach 2, only usable in mounted combat |
| Mancatcher | Str + d4 | d6 | 10 | 12 | Reach 2, Two Hands, no bonus damage on a raise, but the victim is Bound |
| Pike | Str + d8 | d8 | 18 | 20 | AP 1 when set, Reach 2, Two Hands |
| Ranseur | Str + d6 | d6 | 12 | 10 | AP 1, Reach 1 |
| Short Spear | Str + d6 | d6 | 3 | 1 | One-handed, can be thrown at range 4/8/16 |
| Spear | Str + d6 | d6 | 6 | 2 | Reach 1, Parry +1 if used with Two Hands, can be thrown at range 3/6/12 |
| Trident | Str + d6 | d6 | 4 | 15 | Reach 1, can be thrown at range 3/6/12 |
| Hammers | |||||
| Warhammer | Str + d6 | d6 | 5 | 12 | AP 1 |
| Maul | Str + d10 | d10 | 10 | 12 | AP 2, Two Hands, +2 damage to break objects |
| Other Weapons | |||||
| Quarterstaff | Str + d4 | d4 | 4 | — | Parry +1, Reach +1, Two Hands |
| Scythe | Str + d6 | d6 | 10 | 18 | Two Hands |
| Sickle | Str + d4 | d4 | 2 | 3 | — |
| Exotic Weapons | |||||
| Meteor Hammer | Str + d6 | d6 | 5 | 12 | Reach 2, ignore shield bonus, Two Hands |
| Chakram | Str + d4 | d4 | 1 | 1 | Parry +1, can be thrown with a range of 4/8/16 |
| Spiked Chain | Str + d6 | d6 | 6 | 8 | AP 1, ignores shield bonus, Two Hands |
| Spiked Gauntlet | Str + d6 | d6 | 1 | 5 | +1 to Strength roll vs Disarm |
| Whip | Str + d4 | d4 | 2 | 5 | Parry -1, Reach 2, With a raise on the attack roll, the victim may be Entangled instead of rolling bonus damage. |