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Light/Darkness

Light/Darkness

Light/Darkness

Rank: Novice

Power Points: 2

Range: Smarts

Duration: 10

Example Trappings: Illusionary torch, sunlight, darkness, thick fogs

Light creates bright illumination in a Large Blast Template. With a raise, the light can be focused into a 5″ (10 yard) beam as well.

Darkness blocks illumination in an area the size of a Large Blast Template, making the area Dark, or Pitch Dark with a raise (see Illumination).

If light and darkness overlap, they create a patch of Dim light (−2).

Modifiers

Illuminate (+1)

Light only. The light forms around a target of Size 1 or less, illuminating it in a dull glow that eliminates 2 points of penalties from invisibility, darkness, or similar conditions. With a raise, the glow eliminates up to 4 points of penalties.

Mobile (+1)

The caster can move the template at a Pace equal to his arcane skill die type as a limited free action each round. He can also attach it to an inanimate object when first cast if desired. It can't be cast on a living being this way.

Epic Modifiers

✪ Area Effect (+)

Light only. The light expands to the caster's Smarts in radius, with a Range of Smarts x2. The light is sunlight and acts as natural sunlight.

✪ True Darkness (+2)

Darkness only. The darkness blocks Infravision, Low Light Vision, and Darkvision. It has no effect on magical sight such as detect arcana.