Puppet
Puppet
Rank: Veteran
Power Points: 3
Range: Smarts
Duration: 5
Example Trappings: Glowing eyes, ghostly strings, a swinging pocket watch, voodoo dolls.
Puppet is an opposed roll of the character’s arcane skill versus the target’s Spirit. With success, the victim obeys commands that don’t directly harm himself or those he cares about. This includes inaction, as well, so a controlled character won’t just stand idly by or leave the area if he knows his friends are in danger.
With a raise, the target will harm himself or others (including by inaction), but gets a Spirit roll as a free action. If successful, he doesn’t carry out that particular command but remains a puppet. With a raise, he breaks the controller’s hold and the power ends.
Commands are general, such as “attack that person” or “open that door.” The controller doesn’t get to dictate how many actions the victim uses in a turn, whether or not he uses his Sweep Edge, etc.
Modifiers
Additional Recipients (+2)
The caster may affect others at the cost of 2 Power Points each.
Strong (+2)
Spirit rolls to resist commands are made at -2. If the caster also uses mind link on the target, she may extend her control of him to any distance, even out of her sight.