Paths
Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path.
Novice Paths
Your character chooses from the four basic Novice paths at level one (or the novice path for their ancestry if you prefer) and gain features from it at character levels 1, 2, and 5.
Each novice path suggests a set of scores for your attributes.
| Path | Description | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Fighter | A skilled combatant, trained in the use of all weaponry. | 2 | No |
| Mage | A dedicated spellcaster with access to a wide range of different spells. | 0 | Yes |
| Priest | A sworn servant of one or more gods. | 1 | Yes |
| Rogue | A devious adventurer who relies on cunning, skill, and luck. | 1 | if Chosen |
| Avowed | A pacted servant of your fae patron, gaining power and skill. | 1 | Yes |
| Spiritsworn | A channeler of spirits doing their will in the land of the living. | 1 | Yes |
Expert Paths
Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story.
You gain expert class features at Levels 3, 4, 6, and 9.
These are divided into several categories and listed below.
Expert Paths of Battle
The paths of battle offer different expressions of characters skilled in combat. They include knights, rangers, berserkers, and more.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| berserker | A wild, ferocious combatant who grows even mightier when the fury takes hold | 4 | No |
| commander | A natural leader in battle, the commander shows allies the path to victory | 4 | No |
| gladiator | A combatant who uses tricks and feints to overcome enemies | 4 | No |
| knight_errant | A honorable warrior who lives by a chivalrous code | 4 | No |
| martial_artist | One who specializes in unarmed combat, turning their body into a weapon | 4 | No |
| myrmidon | A philosopher and warrior, committed to excellence in all things | 4 | No |
| ranger | A wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild | 4 | No |
| swashbuckler | A daring combatant skilled at outwitting and outmaneuvering enemies | 4 | No |
| veteran | A seasoned combatant, reliable in a fight and ready for action | 4 | No |
| warden | A wild combatant and protector aided by the spirits of the land | 4 | No |
Expert Paths of Faith
The gods gift greater powers to their faithful servants. Those seeking to strengthen their ties to the deities can perform powerful miracles by following the paths of faith.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| channeler | A divine adept who draws magic directly from the gods | 2 | Yes |
| chaplain | One who draws from faith to encourage those who fight on their side | 2 | Yes |
| cleric | A devoted servant of the gods who channels supernatural powers to create miracles | 2 | Yes |
| friar | An itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger | 2 | Yes |
| godsword | A militant member of the faith, the godsworn fights against their gods’ enemies | 2 | Yes |
| holy_avenger | A sworn champion of the gods who seeks out and destroys their enemies | 2 | Yes |
| inquisitor | Authorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them | 2 | Yes |
| oracle | Host to divine beings who use the oracle's body to communicate with the mortal world | 2 | Yes |
| paladin | A devout combatant aided by faith and divine favor | 2 | Yes |
| templar | A protector of holy sites, relics, and the faithful | 2 | Yes |
| theurge | One who calls forth angels and persuades them to give aid | 2 | Yes |
Expert Paths of Power
Anyone seeking to grow their magical might profits from following a path of power. The paths presented here reflect various societies and institutions associated with advancing magical knowledge and preserving its secrets.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| arcanist | A skilled magician able to shape spells to suit their needs | 0 | Yes |
| artificer | A spellcaster who learns to infuse technological creations with magic | 0 | Yes |
| diabolist | A conjurer of evil spirits from whom comes magical knowledge | 0 | Yes |
| druid | A manipulator of people and events to serve the greater goal of protecting this world | 0 | Yes |
| elementalist | A wielder of the fundamental forces of reality, commanding air, earth, fire, and water | 0 | Yes |
| psychic | One who taps into a reservoir of mental energy and uses that energy to create magical effects | 0 | Yes |
| wild_guardian | One who draws magic from nature to protect it from harm | 0 | Yes |
| witch | A student of the old magical methods, keeper of secrets, and protector of the innocent | 0 | Yes |
| wizard | A cunning practitioner of magic who keeps arcane knowledge in grimoires | 0 | Yes |
Expert Paths of Skill
The paths of skill offer avenues for development of specific expertise. They make available entirely new capabilities or unlock special and unique features. Paths of skill also provide diverse options for people who crave flexibility.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| annihilator | It’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live | 2 | No |
| assassin | A ruthless killer who employs underhanded techniques to murder | 2 | No |
| bard | A wandering performer, keeper of lore, and jack-ofall-trades | 2 | Yes |
| beastfriend | A strong magically bonded beast offers a potent ally | 2 | No |
| inheritor | A combatant armed with a magical weapon forged to carry out a great purpose | 2 | If Chosen |
| jester | One whose antics and jokes demoralize others | 2 | No |
| mountebank | A cunning scoundrel able to outwit almost anyone | 2 | No |
| physician | One skilled in medical training and the healing arts | 2 | No |
| scout | Skill at hiding and sneaking help the scout gain insights against enemies | 2 | No |
| spellfighter | One who wields magic and martial skill with equal proficiency | 2 | Yes |
| thief | An expert criminal armed with a variety of techniques to thwart almost any defense | 2 | No |
| warlock | A dreadful bargain with the Adversary imbues this antihero with fiery power | 2 | Yes |
Expert Paths of the Fae
These paths are either common among fae adventurers or are associated with the fae and their strange magics.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Chosen of the Fair Folk | You befriend the faeries and can count on their aid | 2 | Yes |
| Faesworn | You pledged yourself to a Fae lord or lady to achieve power, or —perhaps—their heart. | 4 | No |
| Muse | You inspire people who win your friendship and vex those who don’t | 2 | Yes |
| Soul of the Seasons | You wield the magic of the seasons | 0 | Yes |
Master Paths
Upon reaching level 7, each member of the group chooses a master path. Master paths use similar groupings to those of expert paths but offer further specialization. The paths of arms let you focus on specific weapons and fighting styles. The paths of the gods reward constant service to a particular deity. The paths of magic let you master a particular tradition. And the paths of prowess do a little bit of everything. You can choose any master path you like. Again, though, portraying your character can be easier when your path choice reflects past events and experiences in the game.
Master Paths of Arms
These paths enable specialization in fighting styles and weapons.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Barbarian | A relentless, bloodthirsty combatant who thrives in violent situations | 3 | No |
| Battle Master | A true master of weapons who becomes a paragon of combat | 3 | No |
| Blade | A specialist in blades and knives, able to turn these modest weapons into lethal tools | 3 | No |
| Cavalier | The ultimate mounted warrior, the cavalier rides a fearless steed into battle | 3 | No |
| Champion | A hero and devoted protector, a fighter of great skill and determination | 3 | No |
| Conqueror | One who crushes enemies through superior command and physical prowess | 3 | No |
| Death Dealer | A brutal combatant whose savagery in battle makes mountains of the dead | 3 | No |
| Dragon Fist | A master of the Dragon Fist fighting style, which enables the combatant to fight with the fury of a dragon | 3 | No |
| Duelist | An able fighter, adept at singling out and defeating enemies one at a time | 3 | No |
| Fencer | A master of the rapier who taxes enemies with deadly, precise strikes | 3 | No |
| Giant Killer | One who specializes in slaying large foes | 3 | No |
| Graven | One who wears a magical suit of armor that, once donned, cannot be removed | 3 | No |
| Juggernaut | One with incredible strength, able to smash through walls | 3 | No |
| Mariner | A master of sailing and veteran of many high seas adventures | 3 | No |
| Marauder | One who relies on speed and awesome force to crush their enemies | 3 | No |
| Outlander | A grizzled survivalist, grown strong and tough through enduring the worst dangers of the wilderness | 3 | No |
| Razor Wind | A fighter who specializes in fighting with the chain knife | 3 | No |
| Ruffian | One who intimidates and demoralizes enemies | 3 | No |
| Sharpshooter | A master of fighting with ranged weapons | 3 | No |
| Skald | A warrior-poet able to inspire allies with chants and stories | 3 | No |
| Slayer | A brutal killer who can take a beating while rending enemies to pieces | 3 | No |
| Twin Striker | A master of fighting with two weapons at once | 3 | No |
| Warlord | A cunning battlefield leader | 3 | No |
| Zealot | A religious fanatic who seeks only to fight in the name of their god | 3 | No |
Master Paths of the Gods
Only the most devout servants of the gods can benefit from following these paths, which reward faithful service with uncanny powers.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Anointed One | You become a holy defender of your congregation | 2 | Yes |
| Blessed Knave | A devotee of a god of thieves or trickery | 2 | Yes |
| Blighter | One chosen by the Pale Lady to spread sickness and death | 2 | Yes |
| Catastrophist | A devoted servant of calamity who spreads misfortune to all | 2 | Yes |
| Dread Wavelord/Wavemistress | A servant of dread Umberlee, queen of the seas | 2 | Yes |
| Fate Weaver | A devoted servant of the Fates, enabled with the ability to manipulate a creature’s destiny | 2 | Yes |
| Flagellant | One who suffers to expiate their crimes | 2 | Yes |
| Herald of the Dawn | One chosen by the sun to bring light to the world | 2 | Yes |
| High Priest | A leader of the faith who can perform incredible miracles | 2 | Yes |
| Horned Apostle | A devotee of the hunt, a terrifying hunter and killer | 2 | Yes |
| Justicar | A devoted servant of justice and order | 2 | Yes |
| Legate | An enlightened devotee of civilization | 2 | Yes |
| Maenad | One of the violent servants of the Wild Woman in her bloodthirsty aspect | 2 | Yes |
| Magister | A mighty servant of Abraxus, the god of magic | 0 | Yes |
| Moon Celebrant | One who serves the moonsky and its gods | 2 | Yes |
| Reforged | A disciple of the forge, imbued with the ability to shape metal | 2 | Yes |
| Sacred Reveler | A debauched hedonist in service to your god | 2 | Yes |
| Saprophyte | A devotee chosen by the god of the myconids, transformed into a walking, talking fungus | 2 | Yes |
| Soul Taker | A reaper of souls, chosen by Death | 2 | Yes |
| Spirit Caller | One who speaks to the ancestor spirits and gains their aid | 2 | Yes |
| Storm Apostle | A wild servant of the Great Storm, who brings rains and storms to the battlefield | 2 | Yes |
| Valkyrie | A soldier of the war goddess Hate | 2 | Yes |
| Wood Watcher | One chosen by Nature to protect green and growing things | 2 | Yes |
Master Paths of Magic
The paths of magic reflect specialization in traditions or casting methods. You might become an alchemist and discover the secrets of immortality, or a pyromancer who becomes living flame.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Abjurer | One who masters the secrets of Protection magic | 0 | Yes |
| Aeromancer | One who masters the secrets of Aeromancy, the magic of air | 0 | Yes |
| Alchemist | One who masters Alchemy to discover the secret of the philosopher’s stone | 0 | Yes |
| Alienist | A reckless, possibly unhinged master of Eldritch magic | 0 | Yes |
| Animist | One who allies with nature spirits and masters Animism magic | 0 | Yes |
| Archmage | Counted among the greatest spellcasters in the world, archmages rival the gods themselves | 0 | Yes |
| Astromancer | One who masters the magic of the Astromancy tradition | 0 | Yes |
| Authority | One who masters Order magic | 0 | Yes |
| Battle Mage | A master of War magic, capable with weapons and spells | 0 | Yes |
| Binder | One who calls forth and binds a spirit to become a companion | 0 | Yes |
| Chaotician | A master of Chaos magic with all its unpredictability | 0 | Yes |
| Chronomancer | One who masters the secrets of time through Chronomancy | 0 | Yes |
| Conjurer | A master of Conjuration magic | 0 | Yes |
| Cryomancer | One who masters Cryomancy, the magic of cold | 0 | Yes |
| Dark Artist | A corrupted spellcaster who masters the Dark Arts | 0 | Yes |
| Destroyer | A master of Destruction magic, able to raze everything | 0 | Yes |
| Diviner | A master of Divination magic | 0 | Yes |
| Enchanter | One who manipulates minds through mastery of Enchantment magic | 0 | Yes |
| Evoker | One who speaks words of power learned from mastery of Evocation magic | 0 | Yes |
| Geomancer | A master of Geomancy, shaper of earth and stone | 0 | Yes |
| Hierophant | A scholar and spellcaster who unlocks the mysteries of reality | 0 | Yes |
| Hydromancer | One who masters Hydromancy, the magic of water | 0 | Yes |
| Illusionist | A master of Illusion magic, able to reshape reality through false sensations | 0 | Yes |
| Invoker | One who masters the magic of the gods | 0 | Yes |
| Necromancer | A master of the dark arts of Necromancy and leader of undead | 0 | Yes |
| Oneiromancer | One who masters the magic of dreams | 0 | Yes |
| Primal Hunter | A spellcaster who embraces the wild fury of Primal magic | 0 | Yes |
| Pyromancer | A master of fire magic | 0 | Yes |
| Scoundrel | One who masters the Skullduggery tradition | 0 | Yes |
| Shadowmancer | A master of the magic of shadows and darkness | 0 | Yes |
| Shapechanger | A polymorphic magic-user whose gifts come from mastering Alteration magic | 0 | Yes |
| Spiritist | One who communes with the beings of the spirit world and a master of Spritualism | 0 | Yes |
| Summoner | A spellcaster who can call forth strange creatures to serve them | 0 | Yes |
| Symbolist | One whose body has been covered with mystical markings to unlock the secrets of Symbolism magic | 0 | Yes |
| Technomancer | A master of making magical machines with Technomancy spells | 0 | Yes |
| Telepath | A master of Psychomancy magic | 0 | Yes |
| Traveler | A master of Teleportation magic who can go anywhere in the world | 0 | Yes |
Master Paths of Prowess
The paths of prowess offer ways to specialize in specific areas, activities, and abilities, offering some magical ability or combat capability, exploring the limits of technology, and more.
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Academician | Learned and brilliant, academicians can solve any problem through wit alone | 1 | No |
| Accursed | A god cursed you, but you use your ingenuity to turn this drawback into an advantage | 1 | No |
| Avatar | One chosen by the gods to assume their form and become forces of divine power | 1 | No |
| Bearer of the Black Blade | One who wields the accursed Black Blade | 1 | No |
| Chorist | One who invokes the gods’ majesty through the hymns they sing | 1 | No |
| Daredevil | A consummate adventurer and risk taker, one who defies the odds | 1 | No |
| Darkheart | One who traffics with dark forces to combat those same forces in the world | 1 | No |
| Darkslayer | One who hunts down and destroys magical foes | 1 | No |
| Demonologist | A sworn foe to demons and their kind, who drives them and other evils from the world | 1 | Yes |
| Executioner | One who snuffs out the life of others with uncannily accurate strikes | 1 | No |
| Factotum | Versatility and wit enable the factotum to do almost anything | 1 | No |
| Galvanist | One who harnesses magical energy for use as a potent weapon | 1 | No |
| Gunslinger | A deadeye shot with firearms | 1 | No |
| Healer | One who masters the healing arts | 1 | No |
| Horologist | A master clockmaker whose fabulous contraptions seem to come to life | 1 | Chronomancy Talents |
| Hunter of the Dead | A sworn enemy of spirits and the undead | 1 | No |
| Infiltrator | A master intruder who can slip past almost any defense | 1 | No |
| Mastermind | A genius able to plan several steps in advance | 1 | No |
| Mind Blade | A psychic warrior who fashions weapons from thoughts | 1 | No |
| Mystic | One who seeks to transcend the limits of the physical form and become something greater | 1 | No |
| Nightshade | A master of poison use | 1 | No |
| Oblivionist | A fanatical killer in service to Lord Death | 1 | No |
| Rakehell | A rascal and gambler who risks all for the greatest rewards | 1 | No |
| Ravenguard | One who forms a magical bond with ravens to become a more dangerous fighter | 1 | No |
| Sanguinist | One who amplifies magic use by spilling their own blood | 1 | Yes |
| Sapper | A master of making and deploying explosive devices | 1 | No |
| Schemer | One who always has a plan, an angle to exploit | 1 | No |
| Seeker | An agent of the druids, gifted with a magical cloak and boots to carry out missions of espionage | 1 | No |
| Sentinel | The ultimate watcher, one with uncanny perception | 1 | No |
| Silhouette | Magic makes this sneak unseen and undetected | 1 | Yes |
| Sniper | One with deadly aim when shooting from hidden positions | 1 | No |
| Spellthief | One who plucks spells from out of nowhere | 1 | Yes |
| Trapsmith | A builder of nasty traps, able to take enemies by surprise | 1 | No |
| Trickster | A cunning, mischievous person who overcomes challenges through trickery | 1 | No |
| Uncanny Acrobat | Swift, nimble, and nearly impossible to pin down, the acrobat stays one step ahead of enemies | 1 | No |
| War Machine | You construct and pilot a bipedal machine | 1 | No |
Master Paths of Faerie
| Path | Quick Descripton | Bonus Damage | Traditions/Spells |
|---|---|---|---|
| Battle Dancer | You dance across the battlefield to outmaneruver your enemies and catch them by surprise | 3 | No |
| Eyebiter | Dedication to Spite rewards you with the ability to wield wicked curses | 0 | Yes |
| Harbinger | A veteran of the Wild Hunt, you can call forth magical mists to confound your enemies | 3 | No |
| Mayhem | You frustrate your foes’ efforts and find incredible ways to vex them in a fight | 2 | Yes |
| Provocateur | You can provoke others into taking foolish actions | 1 | No |
| Righter of Wrongs | Vengeance drives you to seek out wrongdoers and bring them to justice | 2 | Yes |
| Roisterer | You befriend a mob of raucous faeries who wreak havoc anyplace you go | 1 | No |
| Silver Horn | A questing adventurer, you discover a magical connection to the unicorns | 2 | Yes |
| Siren | Magic develops your voice into a thing of great power. You can use your songs to lure, compel, and shatter. | 1 | Yes |
| Stalwart | Sworn to the Guardian, you become a dedicated protector | 1 | Yes |
| Transmuter | The magic you wield can transform others into greater or lesser forms | 0 | Yes |
| Unimpeached | Association with Purity makes you good, wholesome, and unafraid of evil | 2 | Yes |
| Vision | You become the living embodiment of Beauty. None can resist your allure. | 2 | Yes |