Justiciar
An embodiment of justice and order, your god incarnates the rule of law and systems of government. You are their agent and are gifted with divine powers to mete justice to lawbreakers, those who abuse the laws of the land, and to bring order to chaos.
In order to ensure your justice is fair, you are struck blind upon taking this path. When not questing, you might preside over court cases or mediate legal disputes.
Level 7 Justiciar
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Protection
Spells: One expert
I Have No Eyes Yet I Can See: You gain the Awareness 15 trait. You become immune to the blinded affliction. Finally, you roll to attack cursed targets with 1 boon.
Level 8 Justiciar
Health: +12
Bonus Damage: +1d6
Spells: One expert
Mark of Justice (Magical): You can use this talent when you get a success on a roll to attack. The target becomes cursed and vulnerable until it dies, you become unconscious, or until you use this talent again. An enemy you cursed rolls to attack with 1 bane and you always know its exact location, no matter how far it is from you. Your attacks against this enemy deal an extra 1d6 damage. At level 10, the extra damage increases to 2d6.
Level 10 Justiciar
Health: +12
Bonus Damage: +1d6
Spells: One master
Blind Blessing (Magical): When an enemy with a cursed affliction gained from you becomes incapacitated, you and each ally within 5 yards of you heal 4d6 damage.
Dispense Justice (Magical): You can use a reaction when an enemy within 10 yards and that is cursed by you harms another creature to teleport to an empty space within 2 yards of the enemy that enabled the use of this talent.