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Paladin

Paladin

You resemble the knight errant insofar as you cleave to a chivalric code of conduct and champion honorable conduct, bravery, and, above all, piety. Your religious beliefs guide you, though, focusing you on overcoming temptation so that you always walk in the light. In return, your divine patron supports your work and bestows on you supernatural might.

Level 3 Paladin

Attributes: Increase two attributes by 1 each.

Health: +8

Traditions: One

Spells: One novice

Enemies Revealed (Magical): While you are not injured, you see faint auras around angels, demons, faeries, fiends, spirits, and undead within 5 yards. Such creatures derive no benefit from being invisible to you and you roll to attack such creatures with 1 boon.

Holy Weapon (Magical): When you get a success on a roll to attack, you can imbue your weapon with holy power that lasts for 1 minute. Until this effect ends, the weapon radiates bright light and your attacks with it deal an extra 1d6 damage. In addition, your successful attacks with this weapon against demons, faeries, fiends, spirits, and undead cause the targets to lose Health instead of taking damage.

Level 4 Paladin

Health: +8

Bonus Damage: +1d6

Spells: One novice

In a God’s Hands (Magical): When you would make a Strength, Agility, or Intellect roll, you can use this talent to make a Will roll instead. You make this roll with 1 boon. Once you use this talent, you lose access to it for 1 minute.

Protection from Evil: You are immune to the controlled, frightened, and poisoned afflictions, as well as to infection.

Level 6 Paladin

Health: +8

Bonus Damage: +1d6

Spells: One expert

Restorative Touch (Magical): You can use an action to target one creature in reach.

You touch the target and produce the following effects: you remove all infections, end the poisoned affliction, enable the target to heal 2d6 damage, and enable the target to regain 1d6 Health. You can use this talent three times. You regain expended uses after you rest.

Level 9 Paladin

Health: +8

Spells: One master

Light of Heaven (Magical): When you get a success on a roll to attack, you can use this talent to fill a Size 5 space centered on you with sunlight that lasts 1 hour. The sunlight moves with you, to remain centered on you. It has the following effects:

  • Bright light fills the space.
  • You impose 1 bane on rolls to attack you and your allies that are in the space.
  • Your Health increases by 18.
  • You take half damage from all ordinary sources.
  • Enemies in the affected space become vulnerable for as long as they remain there.
  • Allies in the affected space become immune to the controlled and frightened afflictions. Once you use this talent, you lose access to it until after you rest.