Moon Celebrant

Moon Celebrant

You are a follower of at least one of the moons in the night sky and the associated deities. Faiths of the moon are often associated with night, secrets, and rebirth. You have been blessed with the ability to channel the moon's pwoer.

Level 7 Moon Celebrant

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: Shadowmancy

Spells: One expert

Moon Dance (Magical): You use this talent when a new combat begins. Roll a d20 to determine your starting phase. At the end of each round until the combat is over, you shift to the next phase on the list (or to waning if your current phase is full).

D20EFFECT

|1–5|Waning: You shed faint light and make attribute rolls with 1 bane.| |6–10|New: You are invisible and you have the Silent trait.| |11–15|Waxing: You shed dim light, and you make attribute rolls with 2 boons.| |16–20|Full: You radiate bright light, and your attacks and spells deal an extra 3d6 damage.|

Shadowed Beauty: While you are not in direct sunlight, you appear beautiful to creatures ordinarily attracted to your kind. You make rolls in social situations involving such creatures with 1 boon.

Level 8 Moon Celebrant

Health: +12

Bonus Damage: +1d6

Spells: One expert

Shadow of the Moon (Magical): You can use an action to evoke the moon’s shadow. Target any number of enemies within 5 yards. Each makes a Will roll with 1 bane. On a success, the target becomes immune to this talent for 24 hours. On a failure, the target becomes blinded until the end of your next turn.

Level 10 Moon Celebrant

Health: +12

Bonus Damage: +1d6

Spells: One master

Gifts of the Goddess (Magical): You can use an action to receive a gift from the goddess. Choose one of the following benefits:

  • One creature within 5 yards heals 10d6 damage.
  • One creature that you can see makes a Will roll. On a failure, it falls prone and falls asleep (luck ends).
  • For 24 hours, magical darkness creates total obscurement in a Size 5 space centered on you. The darkness moves with you, remaining centered on you. You can see normally in this darkness.
  • For 1 hour, you are invisible, and you automatically succeed on rolls to sneak.
  • Target each creature that can see you. Each becomes Intellect and Will impaired (luck ends both). If you harm a creature impaired in this way, the affliction ends. Until the affliction ends, the target is friendly to you.

Once you use this talent, you lose access to it until after you rest.