Blessed Knave

Blessed Knave

A god of thieves, mischief, freedom, or similar domains has made you his proxy in the mortal world. In return for magical gifts, the god expects you to steal and trick in his name. Luckily, you can keep most of what you take.

Level 7 Blessed Knave

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: Skullduggery

Spells: One expert

Divine Mischief (Magic): If you are not confused, controlled, stunned, or unconscious, you can, at the start of your turn, perform an act of divine mischief. You can perform each of the following once. You regain the ability to perform all of these acts again after you rest.

  • Cause one creature you can see within 10 yards to fall prone.
  • Become invisible to one creature you can see within 5 yards until the end of your next turn.
  • For 1 minute, gain the Slippery trait.
  • Cause one locked door you can see to become unlocked and swing open.
  • Cause one rope, chain, set of manacles, or other fetters to fall from your body.
  • Automatically overcome being grabbed.
  • Take the steal action.
  • For 1 minute, suffer no harm from landing after a fall.

Level 8 Blessed Knave

Health: +12

Bonus Damage: +1d6

Spells: One expert

Thief’s Blessing (Magical): Whenever you use your Divine Mischief talent or you get a success on a roll made to steal, you gain the following benefits for 1 minute—impose 1 bane on rolls to attack you and rolls made against you, and you increase your Speed by 3.

Level 10 Blessed Knave

Health: +12

Bonus Damage: +1d6

Spells: One master

Free Access (Magical): Add the following acts to those listed under your Divine Mischief talent.

  • For 1 minute, make attribute rolls with 1 boon.
  • For 1 minute, make luck rolls with 1 boon.
  • For 1 minute, you can move through any door without opening it.
  • For 1 hour, gain the Strider trait.
  • For 1 minute, you can walk and run up walls, and across ceilings and overhangs.
  • You can expend your move to fly to an empty space within 15 yards and land safely.
  • You end all afflictions affecting you.