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Mayhem

Mayhem

Trickery thrives on chaos and uncertainty. The power urges allies to spread mischief, defeat expectations, and sabotage anyone who takes themselves too seriously. As an instrument of Trickery, you can temper your wild impulses by focusing your efforts on cruel and oppressive targets. You break the chains of tyranny. You topple despots. Every now and then, though, you find yourself acting out, meddling with others to create disastrous results—just because you can.

By assuming the mantle of mayhem, you become an agent of misfortune. You cause trouble, wreak havoc, break apart friendships, and cause others to sunder their oaths. Most of all, you afflict others with ill-luck, so that nothing ever goes their way.

Level 7 Mayhem

Attributes: Increase three attributes by 1 each

Health: +12

Traditions: Skullduggery

Spells: One expert

Languages: Any one

Cursing Attack (Magical): Using this magical attack option, if you get a success on a roll to attack, the target becomes cursed until the end of your next turn.

Impish Advantage: You make rolls against targets with the confused and Intellect impaired afflictions with 1 boon. When you get a critical success on a roll to attack such a target, your attack deals an extra 1d6 damage.

Level 8 Mayhem

Health: +12

Bonus Damage: +1d6

Spells: One Expert

Lasting Curse (Magical): Whenever you cause a target to be cursed, the affliction becomes (luck ends) if it’s not already. If the affliction already has a (luck ends) duration, the target makes the roll to end the affliction with 1 bane instead.

Level 10 Mayhem

Health: +12

Bonus Damage: +1d6

Spells: One master

Chaotic Curse (Magical): You can use this talent when you lack the confused, controlled, stunned, or unconscious affliction and a creature within 5 yards of you gets a failure on a luck roll to end the cursed affliction. As a reaction, roll a d6 to determine what else happens to that creature:

D6EFFECT
1–3Nothing happens.
4The target falls prone.
5The target becomes confused (luck ends).
6The target is stunned until the end of its next turn.