Righter of Wrongs
Whatever hesitation you once felt when chasing down and killing the enemies of your kind, it’s all but vanished now. Perhaps Vengeance recruited you to fight the foes of the fey, or maybe you came to this path from some personal grievance. Regardless, you have committed yourself to dispensing what you consider justice to the people who deserve it most.
The need to punish wrongdoers consumes you. You hate being at rest, loathe those idle times when you must wait to resume your private crusade. You stay put only as long as you must—then you set out to do the bloody work you were born to do.
Level 7 Righter of Wrongs
Attributes: Increase three attributes by 1 each
Health: +12
Traditions: War
Spells: One expert
Languages: Any one
Fey Foe Hunter: You make rolls to attack creatures (other than those with the faerie descriptor) with 1 boon.
Marked for Death (Magical): When you attack a creature and get a success on the roll, you can use this talent to cause it to become cursed (luck ends). When you attack a creature cursed in this way, roll an additional d20 and use the highest result. After you use this talent, you lose access to it for 1 minute.
Level 8 Righter of Wrongs
Health: +12
Bonus Damage: +1d6
Spells: One Expert
Right the Wrong (Magical): When a target you have cursed that is within 10 yards of you harms a creature (other than you), you can use a reaction to cause your cursed target to take 2d6 damage.
Level 10 Righter of Wrongs
Health: +12
Bonus Damage: +1d6
Spells: One master
Driven by Hate (Magical): You can use this talent when you would be harmed by a creature you have cursed. You ignore the harmful effect, be it damage, lost Health, or an affliction. Then, for 1 minute, you make rolls to attack this creature with 3 boons, and your attacks against it deal an extra 5d6 damage.