Faesworn
You have sworn yourself to a great lord or lady of the fae. The lords and ladies of the fae are unsurpassed in beauty and charm. Whether you came across them or sought them out, you pledged yourself to this figure.
Whether out of love, hoping to one day make the fae yours, an agreement for power, or a favor, you agreed to serve in exchange for a powerful weapon and a taste of their great power.
Level 3 Faesworn
Attributes: Increase two attributes by 1 each
Health: +12
Bonus Damage: +1d6
Languages: Any one
Fae Blade (Magical): To aid in your quests, the Lady granted you a magical sword immune to all damage. The weapon uses the rules for a sword but also has the Nimble trait. You make rolls to attack with it with 1 boon, and its damage increases to 3d6 (or 4d6 at level 9).
While you wield the blade, you can use an action or expend 1 yard of movement to cause it to emit bright light or to quench that light. If you lose the weapon, it returns to you at the end of your next rest.
Level 4 Faesworn
Health: +12
Bonus Damage: +1d6
Fight for Your Honor (Magical): While within 5 yards of an injured ally or an ally with at least one affliction, you make rolls to attack with 1 boon, and you impose 1 bane on rolls to attack you.
Chivalrous Meaneuver (Magical): When an ally within 5 yards takes damage while you lack the held, slowed, and stunned afflictions, you can move up to 5 yards toward that ally, then make a free attack.
Level 6 Faesworn
Health: +12
Bonus Damage: +1d6
Fae’s Tears (Magical): You can use this talent when you become injured. You heal all damage, and for 1 minute you make rolls to attack with 1 boon. You lose access to this talent again until after you rest.
Level 9 Faesworn
Health: +12
Bonus Damage: +1d6
Fae’s Favor (Magical): Whenever you get a success on a roll to attack, you gain the Lady’s favor, which you retain until you expend it. You either have her favor or not. Whenever you get a failure on an attribute roll, you can expend the Lady’s Favor to discard the result and repeat the roll. If the second roll results in a success, you lose access to this talent for 1 minute.