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Maenad

Maenad

Your deity can be fickle and wild. You channel this through your actions, going into a divine, ecastic frenzy, a mad ecstacy. You are a wild being of spirit and violence, and a fierce protector of your allies.

Level 7 Maenad

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: War

Spells: One expert

Divine Frenzy (Magical): Whenever you are harmed, you can let your god flow through your body, awakening in you a divine frenzy that lasts for 1 minute or until you become stunned or unconscious. This frenzy imposes 1 bane on rolls made against you, you make attribute rolls with 1 boon, and increase your supply of Bonus Damage by +2d6. Once you use this talent, you lose access to it for 1 minute.

Level 8 Maenad

Health: +12

Bonus Damage: +1d6

Spells: One expert

Wild Whims (Magical): At the end of the round while you are under the effects of your Divine Frenzy talent, roll a d6 to determine what happens until the end of the next round. On a 4 or higher, you impose 1 bane on rolls to attack your allies, while on a 3 or lower, your allies make rolls to attack your enemies with 1 boon.

Level 10 Maenad

Health: +12

Bonus Damage: +1d6

Spells: One master

Collective Insanity (Magical): When you use your Divine Frenzy talent, you can target any number of allies within 5 yards. Each ally gains the benefits of your Divine Frenzy talent for 1 minute.