Arcane Background (Necromancer)
Necromancer
Requirements: Smarts: d6
Those who practice necromancy learn how to blur the line between the worlds of the living and the dead. Loathed by most, necromancers nevertheless relish in the great power conferred on them by death’s dark energy.
- Arcane Skill: Spellcasting (Smarts)
- Power Points: 10
- Starting Powers: Detect/conceal arcana, dispel, zombie, and two other powers chosen from the list below.
- Available Powers: Arcane Protection, Banish, Barrier, Blind, Bolt, Boost/Lower Trait, Confusion, Create Pit, Darksight, Deflection, Detect/Conceal Arcana, Dispel, Divination, Drain Power Points, Empathy, Entangle, Farsight, Fear, Fly, Havoc, Healing, Intangibility, Invisibility, Light/Darkness, Lock/Unlock, Mind Link, Mind Reading, Mind Wipe, Object Reading, Protection, Relief, Resurrection, Sloth/Speed, Slumber, Smite, Sound/Silence, Stun, Summon Undead, Telekinesis, Teleport, Wall Walker, Warrior's Gift, Zombie
Magic
Necromancers may take Edges that require Arcane Background (Magic).
Corruption
Necromancers deal in the dark magic of unlife. They have the Corruption Hindrance.
Raise the Dead
Zombie is a Novice-Rank power for necromancers and the Duration is increased to four hours.