Table of Contents

Paths

Paths serve as classes for Weird Wizard and each character will choose three total over the course of a campaign. The first path you choose at character creation is your novice path.

Novice Paths

Your character chooses from the four basic Novice paths at level one (or the novice path for their ancestry if you prefer) and gain features from it at character levels 1, 2, and 5.

Each novice path suggests a set of scores for your attributes.

PathDescriptionBonus DamageTraditions/Spells
FighterA skilled combatant, trained in the use of all weaponry.2No
MageA dedicated spellcaster with access to a wide range of different spells.0Yes
PriestA sworn servant of one or more gods.1Yes
RogueA devious adventurer who relies on cunning, skill, and luck.1if Chosen
AvowedA pacted servant of your fae patron, gaining power and skill.1Yes
SpiritswornA channeler of spirits doing their will in the land of the living.1Yes
2026/01/19 23:46 · lwelyk · 0 Comments

Expert Paths

Expert paths are more numerous and specific than novice paths. You can choose any expert path you would like, no matter what you chose as a novice path. Choose something that reflects how your character is growing and changing in the story.

You gain expert class features at Levels 3, 4, 6, and 9.

These are divided into several categories and listed below.

Expert Paths of Battle

The paths of battle offer different expressions of characters skilled in combat. They include knights, rangers, berserkers, and more.

PathQuick DescriptonBonus DamageTraditions/Spells
berserkerA wild, ferocious combatant who grows even mightier when the fury takes hold4No
commanderA natural leader in battle, the commander shows allies the path to victory4No
gladiatorA combatant who uses tricks and feints to overcome enemies4No
knight_errantA honorable warrior who lives by a chivalrous code4No
martial_artistOne who specializes in unarmed combat, turning their body into a weapon4No
myrmidonA philosopher and warrior, committed to excellence in all things4No
rangerA wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild4No
swashbucklerA daring combatant skilled at outwitting and outmaneuvering enemies4No
veteranA seasoned combatant, reliable in a fight and ready for action4No
wardenA wild combatant and protector aided by the spirits of the land4No

Expert Paths of Faith

The gods gift greater powers to their faithful servants. Those seeking to strengthen their ties to the deities can perform powerful miracles by following the paths of faith.

PathQuick DescriptonBonus DamageTraditions/Spells
channelerA divine adept who draws magic directly from the gods2Yes
chaplainOne who draws from faith to encourage those who fight on their side2Yes
clericA devoted servant of the gods who channels supernatural powers to create miracles2Yes
friarAn itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger2Yes
godswordA militant member of the faith, the godsworn fights against their gods’ enemies2Yes
holy_avengerA sworn champion of the gods who seeks out and destroys their enemies2Yes
inquisitorAuthorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them2Yes
oracleHost to divine beings who use the oracle's body to communicate with the mortal world2Yes
paladinA devout combatant aided by faith and divine favor2Yes
templarA protector of holy sites, relics, and the faithful2Yes
theurgeOne who calls forth angels and persuades them to give aid2Yes

Expert Paths of Power

Anyone seeking to grow their magical might profits from following a path of power. The paths presented here reflect various societies and institutions associated with advancing magical knowledge and preserving its secrets.

PathQuick DescriptonBonus DamageTraditions/Spells
arcanistA skilled magician able to shape spells to suit their needs0Yes
artificerA spellcaster who learns to infuse technological creations with magic0Yes
diabolistA conjurer of evil spirits from whom comes magical knowledge0Yes
druidA manipulator of people and events to serve the greater goal of protecting this world0Yes
elementalistA wielder of the fundamental forces of reality, commanding air, earth, fire, and water0Yes
psychicOne who taps into a reservoir of mental energy and uses that energy to create magical effects0Yes
wild_guardianOne who draws magic from nature to protect it from harm0Yes
witchA student of the old magical methods, keeper of secrets, and protector of the innocent0Yes
wizardA cunning practitioner of magic who keeps arcane knowledge in grimoires0Yes

Expert Paths of Skill

The paths of skill offer avenues for development of specific expertise. They make available entirely new capabilities or unlock special and unique features. Paths of skill also provide diverse options for people who crave flexibility.

PathQuick DescriptonBonus DamageTraditions/Spells
annihilatorIt’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live2No
assassinA ruthless killer who employs underhanded techniques to murder2No
bardA wandering performer, keeper of lore, and jack-ofall-trades2Yes
beastfriendA strong magically bonded beast offers a potent ally2No
inheritorA combatant armed with a magical weapon forged to carry out a great purpose 2If Chosen
jesterOne whose antics and jokes demoralize others2No
mountebankA cunning scoundrel able to outwit almost anyone2No
physicianOne skilled in medical training and the healing arts2No
scoutSkill at hiding and sneaking help the scout gain insights against enemies2No
spellfighterOne who wields magic and martial skill with equal proficiency2Yes
thiefAn expert criminal armed with a variety of techniques to thwart almost any defense2No
warlockA dreadful bargain with the Adversary imbues this antihero with fiery power2Yes

Expert Paths of the Fae

These paths are either common among fae adventurers or are associated with the fae and their strange magics.

PathQuick DescriptonBonus DamageTraditions/Spells
Chosen of the Fair FolkYou befriend the faeries and can count on their aid2Yes
FaeswornYou pledged yourself to a Fae lord or lady to achieve power, or —perhaps—their heart.4No
MuseYou inspire people who win your friendship and vex those who don’t2Yes
Soul of the SeasonsYou wield the magic of the seasons0Yes
2026/01/21 04:28 · lwelyk · 0 Comments

Master Paths

Upon reaching level 7, each member of the group chooses a master path. Master paths use similar groupings to those of expert paths but offer further specialization. The paths of arms let you focus on specific weapons and fighting styles. The paths of the gods reward constant service to a particular deity. The paths of magic let you master a particular tradition. And the paths of prowess do a little bit of everything. You can choose any master path you like. Again, though, portraying your character can be easier when your path choice reflects past events and experiences in the game.

Master Paths of Arms

These paths enable specialization in fighting styles and weapons.

PathQuick DescriptonBonus DamageTraditions/Spells
BarbarianA relentless, bloodthirsty combatant who thrives in violent situations3No
Battle MasterA true master of weapons who becomes a paragon of combat3No
BladeA specialist in blades and knives, able to turn these modest weapons into lethal tools3No
CavalierThe ultimate mounted warrior, the cavalier rides a fearless steed into battle3No
ChampionA hero and devoted protector, a fighter of great skill and determination3No
ConquerorOne who crushes enemies through superior command and physical prowess3No
Death DealerA brutal combatant whose savagery in battle makes mountains of the dead3No
Dragon FistA master of the Dragon Fist fighting style, which enables the combatant to fight with the fury of a dragon3No
DuelistAn able fighter, adept at singling out and defeating enemies one at a time3No
FencerA master of the rapier who taxes enemies with deadly, precise strikes3No
Giant KillerOne who specializes in slaying large foes3No
GravenOne who wears a magical suit of armor that, once donned, cannot be removed3No
JuggernautOne with incredible strength, able to smash through walls3No
MarinerA master of sailing and veteran of many high seas adventures3No
MarauderOne who relies on speed and awesome force to crush their enemies3No
OutlanderA grizzled survivalist, grown strong and tough through enduring the worst dangers of the wilderness3No
Razor WindA fighter who specializes in fighting with the chain knife3No
RuffianOne who intimidates and demoralizes enemies3No
SharpshooterA master of fighting with ranged weapons3No
SkaldA warrior-poet able to inspire allies with chants and stories3No
SlayerA brutal killer who can take a beating while rending enemies to pieces3No
Twin StrikerA master of fighting with two weapons at once3No
WarlordA cunning battlefield leader3No
ZealotA religious fanatic who seeks only to fight in the name of their god3No

Master Paths of the Gods

Only the most devout servants of the gods can benefit from following these paths, which reward faithful service with uncanny powers.

PathQuick DescriptonBonus DamageTraditions/Spells
Anointed OneYou become a holy defender of your congregation2Yes
Blessed KnaveA devotee of a god of thieves or trickery2Yes
BlighterOne chosen by the Pale Lady to spread sickness and death2Yes
CatastrophistA devoted servant of calamity who spreads misfortune to all2Yes
Dread Wavelord/WavemistressA servant of dread Umberlee, queen of the seas2Yes
Fate WeaverA devoted servant of the Fates, enabled with the ability to manipulate a creature’s destiny2Yes
FlagellantOne who suffers to expiate their crimes2Yes
Herald of the DawnOne chosen by the sun to bring light to the world2Yes
High PriestA leader of the faith who can perform incredible miracles2Yes
Horned ApostleA devotee of the hunt, a terrifying hunter and killer2Yes
JusticarA devoted servant of justice and order2Yes
LegateAn enlightened devotee of civilization2Yes
MaenadOne of the violent servants of the Wild Woman in her bloodthirsty aspect2Yes
MagisterA mighty servant of Abraxus, the god of magic0Yes
Moon CelebrantOne who serves the moonsky and its gods2Yes
ReforgedA disciple of the forge, imbued with the ability to shape metal2Yes
Sacred RevelerA debauched hedonist in service to your god2Yes
SaprophyteA devotee chosen by the god of the myconids, transformed into a walking, talking fungus2Yes
Soul TakerA reaper of souls, chosen by Death2Yes
Spirit CallerOne who speaks to the ancestor spirits and gains their aid2Yes
Storm ApostleA wild servant of the Great Storm, who brings rains and storms to the battlefield2Yes
ValkyrieA soldier of the war goddess Hate2Yes
Wood WatcherOne chosen by Nature to protect green and growing things2Yes

Master Paths of Magic

The paths of magic reflect specialization in traditions or casting methods. You might become an alchemist and discover the secrets of immortality, or a pyromancer who becomes living flame.

PathQuick DescriptonBonus DamageTraditions/Spells
AbjurerOne who masters the secrets of Protection magic0Yes
AeromancerOne who masters the secrets of Aeromancy, the magic of air0Yes
AlchemistOne who masters Alchemy to discover the secret of the philosopher’s stone0Yes
AlienistA reckless, possibly unhinged master of Eldritch magic0Yes
AnimistOne who allies with nature spirits and masters Animism magic0Yes
ArchmageCounted among the greatest spellcasters in the world, archmages rival the gods themselves0Yes
AstromancerOne who masters the magic of the Astromancy tradition0Yes
AuthorityOne who masters Order magic0Yes
Battle MageA master of War magic, capable with weapons and spells0Yes
BinderOne who calls forth and binds a spirit to become a companion0Yes
ChaoticianA master of Chaos magic with all its unpredictability0Yes
ChronomancerOne who masters the secrets of time through Chronomancy0Yes
ConjurerA master of Conjuration magic0Yes
CryomancerOne who masters Cryomancy, the magic of cold0Yes
Dark ArtistA corrupted spellcaster who masters the Dark Arts0Yes
DestroyerA master of Destruction magic, able to raze everything0Yes
DivinerA master of Divination magic0Yes
EnchanterOne who manipulates minds through mastery of Enchantment magic0Yes
EvokerOne who speaks words of power learned from mastery of Evocation magic0Yes
GeomancerA master of Geomancy, shaper of earth and stone0Yes
HierophantA scholar and spellcaster who unlocks the mysteries of reality0Yes
HydromancerOne who masters Hydromancy, the magic of water0Yes
IllusionistA master of Illusion magic, able to reshape reality through false sensations0Yes
InvokerOne who masters the magic of the gods0Yes
NecromancerA master of the dark arts of Necromancy and leader of undead0Yes
OneiromancerOne who masters the magic of dreams0Yes
Primal HunterA spellcaster who embraces the wild fury of Primal magic0Yes
PyromancerA master of fire magic0Yes
ScoundrelOne who masters the Skullduggery tradition0Yes
ShadowmancerA master of the magic of shadows and darkness0Yes
ShapechangerA polymorphic magic-user whose gifts come from mastering Alteration magic0Yes
SpiritistOne who communes with the beings of the spirit world and a master of Spritualism0Yes
SummonerA spellcaster who can call forth strange creatures to serve them0Yes
SymbolistOne whose body has been covered with mystical markings to unlock the secrets of Symbolism magic0Yes
TechnomancerA master of making magical machines with Technomancy spells0Yes
TelepathA master of Psychomancy magic0Yes
TravelerA master of Teleportation magic who can go anywhere in the world0Yes

Master Paths of Prowess

The paths of prowess offer ways to specialize in specific areas, activities, and abilities, offering some magical ability or combat capability, exploring the limits of technology, and more.

PathQuick DescriptonBonus DamageTraditions/Spells
AcademicianLearned and brilliant, academicians can solve any problem through wit alone1No
AccursedA god cursed you, but you use your ingenuity to turn this drawback into an advantage1No
AvatarOne chosen by the gods to assume their form and become forces of divine power1No
Bearer of the Black BladeOne who wields the accursed Black Blade1No
ChoristOne who invokes the gods’ majesty through the hymns they sing1No
DaredevilA consummate adventurer and risk taker, one who defies the odds1No
DarkheartOne who traffics with dark forces to combat those same forces in the world1No
DarkslayerOne who hunts down and destroys magical foes1No
DemonologistA sworn foe to demons and their kind, who drives them and other evils from the world1Yes
ExecutionerOne who snuffs out the life of others with uncannily accurate strikes1No
FactotumVersatility and wit enable the factotum to do almost anything1No
GalvanistOne who harnesses magical energy for use as a potent weapon1No
GunslingerA deadeye shot with firearms1No
HealerOne who masters the healing arts1No
HorologistA master clockmaker whose fabulous contraptions seem to come to life1Chronomancy Talents
Hunter of the DeadA sworn enemy of spirits and the undead1No
InfiltratorA master intruder who can slip past almost any defense1No
MastermindA genius able to plan several steps in advance1No
Mind BladeA psychic warrior who fashions weapons from thoughts1No
MysticOne who seeks to transcend the limits of the physical form and become something greater1No
NightshadeA master of poison use1No
OblivionistA fanatical killer in service to Lord Death1No
RakehellA rascal and gambler who risks all for the greatest rewards1No
RavenguardOne who forms a magical bond with ravens to become a more dangerous fighter1No
SanguinistOne who amplifies magic use by spilling their own blood1Yes
SapperA master of making and deploying explosive devices1No
SchemerOne who always has a plan, an angle to exploit1No
SeekerAn agent of the druids, gifted with a magical cloak and boots to carry out missions of espionage1No
SentinelThe ultimate watcher, one with uncanny perception1No
SilhouetteMagic makes this sneak unseen and undetected1Yes
SniperOne with deadly aim when shooting from hidden positions1No
SpellthiefOne who plucks spells from out of nowhere1Yes
TrapsmithA builder of nasty traps, able to take enemies by surprise1No
TricksterA cunning, mischievous person who overcomes challenges through trickery1No
Uncanny AcrobatSwift, nimble, and nearly impossible to pin down, the acrobat stays one step ahead of enemies1No
War MachineYou construct and pilot a bipedal machine1No

Master Paths of Faerie

PathQuick DescriptonBonus DamageTraditions/Spells
Battle DancerYou dance across the battlefield to outmaneruver your enemies and catch them by surprise3No
EyebiterDedication to Spite rewards you with the ability to wield wicked curses0Yes
HarbingerA veteran of the Wild Hunt, you can call forth magical mists to confound your enemies3No
MayhemYou frustrate your foes’ efforts and find incredible ways to vex them in a fight2Yes
ProvocateurYou can provoke others into taking foolish actions1No
Righter of WrongsVengeance drives you to seek out wrongdoers and bring them to justice2Yes
RoistererYou befriend a mob of raucous faeries who wreak havoc anyplace you go1No
Silver HornA questing adventurer, you discover a magical connection to the unicorns2Yes
SirenMagic develops your voice into a thing of great power. You can use your songs to lure, compel, and shatter.1Yes
StalwartSworn to the Guardian, you become a dedicated protector1Yes
TransmuterThe magic you wield can transform others into greater or lesser forms0Yes
UnimpeachedAssociation with Purity makes you good, wholesome, and unafraid of evil2Yes
VisionYou become the living embodiment of Beauty. None can resist your allure.2Yes
2026/01/21 04:28 · lwelyk · 0 Comments