Requirements: Spirit: d6
Shamans are the spiritual backbone of those who choose to live far from the corrupting influence of civilization. They make great use of the natural world, worshiping it and exploiting it for the good of others.
Shamans need access to the natural world and the spirits within, unhindered by the weight of armor. They have the Armor Interference (Minor) Hindrance.
Shamans may take Edges that require Arcane Background (Miracles).
Shamans choose one of their starting powers and may ignore up to two points of any penalties (Multi-Action, Wounds, Fatigue, etc.) when activating that power.
Shamans use a fetish connected to their tribe, people, or culture to focus their powers. This is usually a handheld stick draped in bones or tokens that carry some special significance to them. Without the fetish, a shaman subtracts 2 from her arcane skill rolls.
Shamans are changed by their interactions with spirits. They have the Quirk Hindrance.