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Power Modifiers

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Power Modifiers

Power Modifiers allow characters to customize their abilities, adding a special effect that better reflects their power's Trapping.

Power Modifiers are selected when a power is activated and may be freely changed each time. An icy bolt might cause Armor Piercing damage in one attack due to its sharpened icicles, and Lingering Damage in the next due to its extreme cold.

The common modifiers listed on this page can be used with any power the character is using (unless otherwise prevented from modifying the power). Some powers also list additional specific Power Modifiers that can be used with that power.

Casters must declare which modifier they're using before rolling their arcane skill. The number in parentheses is the price in additional Power Points it costs to add the effect. A Power Modifier may only be applied once per casting.

Duration

Power Modifiers last for the Duration of the spell, or until the end of the target's next turn in the case of Instant powers.

Epic Powers

Some Power Modifiers are marked with a gold star. These are Epic Powers requiring the Epic Mastery Edge.

List of Modifiers

Aspect

Aspect (-1)

The character can only access one aspect of a power (that has more than one choice), such as sloth/speed or boost/lower trait)

2024/04/23 16:09 · 0 Comments

Personal

Personal (-1)

The power's Range becomes Self (if its usual Range is Touch or it has the range Limitation). This includes an item if the power is normally cast on an object (such as smite).

2024/04/23 16:09 · 0 Comments

Reduced Range

Reduced Range (-1)

The power's Range is reduced to Touch (if its usual Range is greater). The target of powers activated with the Touch Limitation must be within the reach of the caster's unarmed attack or Natural Weapon. The caster rolls his arcane skill but must meet the target's Parry and use this roll as the target's value in any appropriate Opposed Roll.

2024/04/23 16:09 · 0 Comments