You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Power Modifiers ====== Power Modifiers allow characters to customize their abilities, adding a special effect that better reflects their power's Trapping. Power Modifiers are selected when a power is [[savage/powers/start#activation|activated]] and may be freely changed each time. An icy [[bolt]] might cause Armor Piercing damage in one attack due to its sharpened icicles, and Lingering Damage in the next due to its extreme cold. The common modifiers listed on this page can be used with any power the character is using (unless otherwise prevented from modifying the power). Some powers also list additional specific Power Modifiers that can be used with that power. Casters must declare which modifier they're using before rolling their arcane skill. The number in parentheses is the price in additional [[Power Points]] it costs to add the effect. A Power Modifier may only be applied once per casting. ===== Duration ===== Power Modifiers last for the Duration of the spell, or until the end of the target's next turn in the case of Instant powers. ===== Epic Powers ===== Some Power Modifiers are marked with a gold star. These are Epic Powers requiring the [[savage/edges/Epic Mastery]] Edge. ===== List of Modifiers ===== {{tagtopic> generic_power_modifier limitation}}SavePreviewCancel Edit summary