This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Light/Darkness ====== ===== Light/Darkness ===== **Rank:** Novice **Power Points:** 2 **Range**: Smarts **Duration:** 10 **Example Trappings:** Illusionary torch, sunlight, darkness, thick fogs Light creates bright illumination in a Large Blast Template. With a raise, the light can be focused into a 5″ (10 yard) beam as well. Darkness blocks illumination in an area the size of a Large Blast Template, making the area Dark, or Pitch Dark with a raise (see [[Illumination]]). If light and darkness overlap, they create a patch of Dim light (−2). ==== Modifiers ==== === Illuminate (+1) === Light only. The light forms around a target of Size 1 or less, illuminating it in a dull glow that eliminates 2 points of penalties from invisibility, darkness, or similar conditions. With a raise, the glow eliminates up to 4 points of penalties. === Mobile (+1) === The caster can move the template at a Pace equal to his arcane skill die type as a limited free action each round. He can also attach it to an inanimate object when first cast if desired. It can't be cast on a living being this way. ==== Epic Modifiers ==== === ✪ Area Effect (+) === Light only. The light expands to the caster's Smarts in radius, with a Range of Smarts x2. The light is sunlight and acts as natural sunlight. === ✪ True Darkness (+2) === Darkness only. The darkness blocks Infravision, Low Light Vision, and Darkvision. It has no effect on magical sight such as detect arcana. {{tag> Novice}}