Bad Eyes (Major/Minor)

Bad Eyes (Major/Minor)

Your hero’s eyes aren’t what they used to be. He suffers a −1 penalty to any Trait roll dependent on vision (such as ranged attacks and Notice rolls) or −2 as a Major Hindrance. In settings where glasses are available, they negate the penalty when worn. If lost or broken during a combat (generally a 50% chance when he’s Wounded, falls, or suffers some other trauma), the character is Distracted (and Vulnerable if a Major Hindrance) until the end of their next turn.