This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Bad Eyes (Major/Minor) ====== ===== Bad Eyes (Major/Minor) ===== Your hero’s eyes aren’t what they used to be. He suffers a −1 penalty to any Trait roll dependent on vision (such as ranged attacks and Notice rolls) or −2 as a Major Hindrance. In settings where glasses are available, they negate the penalty when worn. If lost or broken during a combat (generally a 50% chance when he’s Wounded, falls, or suffers some other trauma), the character is Distracted (and Vulnerable if a Major Hindrance) until the end of their next turn. {{tag>Physical_Hindrance Notice_Hindrance Major_Hindrance Minor_Hindrance Default_Hindrance}}