Deranged Merriment

Deranged Merriment

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

You infect the minds of the creatures around you, causing them to behave in an erratic but joyful manner. A target makes a Will roll; if confused, it rolls with 3 banes. On a failure, roll a d6 and consult the following table to see what the target does immediately.

d6Result
1The target falls prone and becomes stunned until the end of its next turn.
2The target dances and moves 5 yards away from you. When it stops moving, it becomes held until the end of its next turn.
3The target has an uncontrollable fit of laughter. It becomes weakened until the end of its next turn.
4The target harms itself in some way and loses 3d6 Health.
5The target becomes frightened of you until you become incapacitated or until it overcomes the affliction with a successful Will roll.
6The target becomes controlled by you (luck ends).