Shrieking Darkness
Shrieking Darkness
Tradition: Shadowmancy
Rank: Master
Castings: 1
Duration: 1 hour
Magical darkness fills the space with total obscurement. You ignore the effects of this obscurement on your vision. A creature that would move out of the target space first makes an Intellect roll and, on a failure, becomes lost in the space and cannot attempt to exit until the start of its next turn.
From the darkness come sounds of terrible shrieking. Each creature in the darkness or within 10 yards of it, other than you, makes a Will roll. On a success, the creature becomes immune to this aspect of the spell for 24 hours. On a failure, the creature becomes frightened of the darkness (luck ends).
At the end of each round, each creature in the target space, other than you, makes a luck roll. On a failure, the creature takes 4d6 damage and becomes held until the end of its next turn. While held in this way, the creature is also Will impaired.