Sentient Growth
Sentient Growth
Tradition: Eldritch
Rank: Expert
Castings: 1
Duration: 1 minute
A large growth appears somewhere on the target's body. The target becomes confused. At the end of each round that the target is confused in this way, it makes a Will roll and, on a failure, becomes controlled by you until the end of the next round.
When the spell ends, the growth bursts and drains, causing the target to lose 9d6 Health.
If the target dies before the spell ends, at the end of the round on which it died, the growth tears free from the target's body and becomes your controlled companion until it's incapacitated.
Defense: 9, Health: 20 Attributes: Strength 11 (+1), Agility 12 (+2), Intellect 9 (–1), Will 11 (+1) Size: 1/4, Speed: 4 Melee Attack—Feeding Tendrils: Agility (+2) with 1 boon (2d6). On a critical success, a flesh-and-blood target of the attack loses 1d6 Health and the growth heals half the amount of Health lost by the target.
After you cast the spell, make a Will roll. On a failure, you take 2d6 damage.