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Stunned

Stunned

Stun guns, creature abilities, the stun power, electrical hazards, or other shocks to the brain or nervous system make a character essentially helpless until they manage to shake it off.

Stunned characters:

  • Are Distracted (this is removed at the end of the victim’s next turn as usual)
  • Are Vulnerable (this remains until they recover from being Stunned)
  • Fall prone (or to their knees, GM’s call)
  • Can’t move or take any actions
  • Don’t count toward the Gang Up bonus

Recovery: At the start of a Stunned character’s turn, he makes a Vigor roll as a free action. Success means he’s no longer Stunned but remains Vulnerable until the end of his next turn. With a raise, his Vulnerable state goes away at the end of this turn.