Injury Table
| 2d6 | Wound | ||
|---|---|---|---|
| 2 | Unmentionables: If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result. | ||
| 3 to 4 | Arm: The victim can no longer use his left or right arm (rolled randomly if neither was specifically target). | ||
| 5 to 9 | Guts: Your hero catches one somewhere in the core. Roll 1d6: | ||
| 1d6 | Wound | ||
| 1 to 2 | Broken: Agility reduced a die type (minimum d4). | ||
| 3 to 4 | Battered: Vigor reduced a die type (minimum d4). | ||
| 5 to 6 | Busted: Strength reduced a die type (minimum d4). | ||
| 10 | Leg: Gain the Slow Hindrance (Minor), or Major if already Slow or injured in either leg. | ||
| 11 to 12 | Head: A grievous injury to the head. | ||
| 1d6 | Wound | ||
| 1 to 2 | Hideous Scar: Your hero now has the Ugly (Major) Hindrance. | ||
| 3 to 4 | Blinded: An eye is damaged. Gain the One Eye Hindrance (or the Blind Hindrance if he only had one good eye). | ||
| 5 to 6 | Brain Damage: Massive trauma to the head. Smarts reduced one die type (min d4). | ||