Monk
Monk
Requirements: Rank: Novice, Agility d6+, Spirit d6+, Fighting d6+
For the truly exemplary, martial prowess transcends the battlefield—it is a lifestyle, a doctrine, a state of mind. Such warriorartists search out methods of battle beyond swords and shields, finding weapons within themselves as lethal as any blade.
These monks adhere to ancient philosophies and strict martial disciplines. They elevate their bodies to become weapons of war. Monks tread a path of discipline and balance— in mind, breath, and body.
ARMOR RESTRICTION (Any): Monks must be completely unhindered to perform their complex maneuvers. They subtract 4 from Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields. MARTIAL DISCIPLINE: Monks hone their bodies to perfection, gaining an additional +1 Toughness if wearing no armor. MOBILITY: Quick and nimble, monks increase their running die by one die type.
STUNNING FIST: When a monk hits a target with an Unarmed Strike and scores a raise, he may make the foe Distracted or Vulnerable. This occurs even if the victim takes no damage or Soaks it (the states are applied after the victim attempts to Soak).
UNARMED STRIKE: Monks gain +1 to Fighting attacks when attacking unarmed and AP +2. They cause Str+d4 damage with their hands, feet, or other Natural Weapons (if they have such appendages, see page 136). If the monk already has a Strength damage die from Claws (available to some ancestries), or the Brawler Edge, increase the damage a die type for each. Monks can apply the Trademark Weapon Edge to their unarmed attacks. Monks always count as armed. Some use regular weapons in their off-hand, but abilities that refer to their Unarmed Strike apply only to unarmed attacks as defined above. On a raise the monk rolls a d10 for his bonus damage.