Leadership Edge List
General Leadership Edges
Name | Rank | Summary |
---|---|---|
Command | Novice | +1 to Extras' Shaken or Stunned recovery rolls. |
↪ Banner | Seasoned | Carry a symbol that grants rerolls to allies within 10“ on Fear checks and running die rolls once per turn. Can wave the banner to remove Distracted and Vulnerable conditions. |
↪ Last Stand | Heroic | Inspire Last Stand: Bring Allies back from the brink of death. |
↪ Voice of Authority | Veteran | Grant Allies one of your combat edges. |
↪ Inspiring Command | Seasoned | Grant your allies increased fighting capabilities in comabt. |
↪ Tactician | Seasoned | Draw an extra Action Card each turn that may be assigned to any allied Extra in Command Range. |
↪↪ Master Tactician | Veteran | Draw and distribute two extra Action Cards instead of one. |
↪ Natural Leader | Seasoned | Leadership Edges now apply to Wild Cards |
↪↪ Team Up | Veteran | Allow allies to use limited actions and limited free actions an additional time each turn. |
↪ Inspire | Seasoned | Once per turn, the hero may roll his Battle skill to Support one type of Trait roll, and apply it to everyone in Command Range. |
↪ Hold the Line! | Seasoned | +1 to Extras' Toughness in Command Range |
↪ Fervor | Veteran | Extras in range add +1 to their Fighting damage rolls. |
↪ Command Presence | Seasoned | Increase Command Range to 10” (20 yards). |