Leadership Edge List
General Leadership Edges
| Name | Rank | Summary |
|---|---|---|
| Command | Novice | +1 to Extras' Shaken or Stunned recovery rolls. |
| ↪ Banner | Seasoned | Carry a symbol that grants rerolls to allies within 10“ on Fear checks and running die rolls once per turn. Can wave the banner to remove Distracted and Vulnerable conditions. |
| ↪ Last Stand | Heroic | Inspire Last Stand: Bring Allies back from the brink of death. |
| ↪ Voice of Authority | Veteran | Grant Allies one of your combat edges. |
| ↪ Inspiring Command | Seasoned | Grant your allies increased fighting capabilities in comabt. |
| ↪ Tactician | Seasoned | Draw an extra Action Card each turn that may be assigned to any allied Extra in Command Range. |
| ↪↪ Master Tactician | Veteran | Draw and distribute two extra Action Cards instead of one. |
| ↪ Natural Leader | Seasoned | Leadership Edges now apply to Wild Cards |
| ↪↪ Team Up | Veteran | Allow allies to use limited actions and limited free actions an additional time each turn. |
| ↪ Inspire | Seasoned | Once per turn, the hero may roll his Battle skill to Support one type of Trait roll, and apply it to everyone in Command Range. |
| ↪ Hold the Line! | Seasoned | +1 to Extras' Toughness in Command Range |
| ↪ Fervor | Veteran | Extras in range add +1 to their Fighting damage rolls. |
| ↪ Command Presence | Seasoned | Increase Command Range to 10” (20 yards). |