Blood Magic
Blood Magic
Requirements: Rank: Novice, Arcane Background: Any, other: an evil disposition
The character channels his arcane power through an evil or malevolent source, or has learned to draw power through the pain and misery of others.
Every time the mage causes a Wound to a conscious, sapient being of some sort (and the Wound isn’t Soaked), he recovers a d6 Power Points. The caster must cause the damage directly, using his powers, bare hands, weapons, and so on. He gains no benefit from indirect harm such as that caused by a puppeted foe, ally, zombie, pet, or minion.
Those suspected of practicing such tainted magic are often hunted by local authorities. Sometimes there are entire orders dedicated to their eradication. When caught, the sentence is almost always slow, painful, and fatal.