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Cover & Obstacles

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Cover & Obstacles

Cover

Melee and ranged attacks suffer a penalty when attempting to hit a target behind Cover, per the table below:

PenaltyCover
-2Light Cover: A quarter of the target is obscured.
-4Medium Cover: Half the target is obscured, or target is prone.
-6Heavy Cover: Three-quarters of the target is obscured.
-8Near Total Cover: The target is barely visible

Obstacles Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor. If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials.

Obstacles

Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor.

If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials.

BonusObstacle
+2Heavy glass, thick leather, drywall, wooden shield, aluminum car door
+4 Sheet metal, steel car door
+6Oak Door, Cinder Block Wall
+8Brick Wall
+10Stone Wall, Bulletproof glass, a tree