Cover & Obstacles
Cover
Melee and ranged attacks suffer a penalty when attempting to hit a target behind Cover, per the table below:
Penalty | Cover |
---|---|
-2 | Light Cover: A quarter of the target is obscured. |
-4 | Medium Cover: Half the target is obscured, or target is prone. |
-6 | Heavy Cover: Three-quarters of the target is obscured. |
-8 | Near Total Cover: The target is barely visible |
Obstacles Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor. If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials.
Obstacles
Sometimes characters have sufficient power to attack their foes through obstacles. (See Breaking Things to actually destroy intervening obstacles.) If a missed attack would have been successful without the Cover modifier and the GM thinks the target is likely to be hit, the obstacle acts as Armor.
If the obstacle is a person or creature, subtract its Toughness from the attack. Use the table below as a guide for other materials.
Bonus | Obstacle |
---|---|
+2 | Heavy glass, thick leather, drywall, wooden shield, aluminum car door |
+4 | Sheet metal, steel car door |
+6 | Oak Door, Cinder Block Wall |
+8 | Brick Wall |
+10 | Stone Wall, Bulletproof glass, a tree |