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Character Creation

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Character Creation

Character creation is very free-form as Savage Worlds is a classless system, but there are Archetypes you can use as a guide or as an easy way to build up your character.

Ancestry

The first choice you need to make is which of the Ancestries you want your character to have. These provide several benefits based on your character's biology. If you don't see the one you want, it's easy to Ancestry Creation.

Hindrances

Hindrances are character flaws, physical limitations, or dark secrets drawn from your character's backstory.

You can take up to 4 points of Hindrances at character creation. A Major Hindrance is worth 2 points, and a Minor Hindrance is worth 1. A hero could take 2 Majors, four Minor, or any combination that adds up to 4 points.

This gives you more gameplay effects to help roleplay your particular hero, but also gives you additional points you can use in character creation.

For 2 points you can choose one:

  • Raise an attribute one die type
  • Choose an Edge

For 1 point you can choose one:

  • Gain another skill point
  • Gain additional starting funds equal to twice the normal starting amount.

Traits

Characters are defined by attributes and skills, collectively called “Traits.”

These are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans.

Attributes

Every character starts with a d4 in each of five attributes:

You then have 5 points to increase your attributes. You can spend these points however you like, except that no attribute may ever be raised above a d12 unless an ability or edge says otherwise. If it does, each increase beyond a d12 adds a +1 modifier.