You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files====== Character Creation ===== Character creation is very free-form as Savage Worlds is a classless system, but there are [[Archetypes]] you can use as a guide or as an easy way to build up your character. ===== Ancestry ===== The first choice you need to make is which of the [[Ancestries]] you want your character to have. These provide several benefits based on your character's biology. If you don't see the one you want, it's easy to [[make your own|Ancestry Creation]]. ===== Hindrances ===== [[Hindrances]] are character flaws, physical limitations, or dark secrets drawn from your character's backstory. You can take up to 4 points of Hindrances at character creation. A Major Hindrance is worth 2 points, and a Minor Hindrance is worth 1. A hero could take 2 Majors, four Minor, or any combination that adds up to 4 points. This gives you more gameplay effects to help roleplay your particular hero, but also gives you additional points you can use in character creation. **For 2 points you can choose one:** * Raise an attribute one die type * Choose an Edge **For 1 point you can choose one:** * Gain another skill point * Gain additional starting funds equal to twice the normal starting amount. ===== Traits ===== Characters are defined by [[attributes]] and [[skills]], collectively called "Traits." These are ranked by die types, typically from d4 to d12, with d6 being the average for adult humans. ==== Attributes ==== Every character starts with a d4 in each of five attributes: * [[Agility]] * [[Smarts]] * [[Spirit]] * [[Strength]] * [[Vigor]] You then have 5 points to increase your attributes. You can spend these points however you like, except that no attribute may ever be raised above a d12 unless an ability or edge says otherwise. If it does, each increase beyond a d12 adds a +1 modifier. SavePreviewCancel Edit summary