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Aasimar
Aasimar Traits
Aasimar are incredibly varied, choose from the following options to make a total of +4:
- Frail: You can fly at Pace 12 and “run” for extra movement as usual.
Suggested Edges:
| Name | Rank | Summary |
|---|---|---|
| Attractive | Novice | +1 to Performance and Persuasion rolls. |
| Brave | Novice | +2 to Fear checks and -2 to rolls on the Fear Table. |
| Brawny | Novice | Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumberance and Minimum Strength to use weapons, armor, or equipment. |
| Charismatic | Novice | Free reroll when using Persuasion. |
| Elan | Novice | +2 when spending a Benny to reroll a Trait roll. |
| Luck | Novice | +1 Benny at the start of each session. |
| Hard to Kill | Novice | Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out. |
| Mercy | Novice | Grant Mercy to a character to recover them from the Distracted, Vulnerable, or Shaken. |
| Common Bond | Novice | The hero may freely give her Bennies to others. |
| Reliable | Novice | Free reroll when making Support rolls. |
| Aura of Courage | Novice | All allies within 10“ (20 yards) add =1 to Fear checks and subtract 1 from rolls on the Fear Table. |