You've loaded an old revision of the document! If you save it, you will create a new version with this data. ====== Aasimar ====== ===== Aasimar Traits ===== Aasimar are incredibly varied, choose from the following options to make a total of +4: * //**Frail**//: You can [[../fly]] at Pace 12 and "run" for extra movement as usual. Suggested Edges: ^Name^Rank^Summary^ |[[savage:edges:background:Attractive]]|Novice|+1 to Performance and Persuasion rolls.| |[[savage:edges:background:Brave]]|Novice|+2 to [[Fear]] checks and -2 to rolls on the [[Fear Table]].| |[[savage:edges:background:Brawny]]|Novice|Size (and therefore Toughness) +1. Treat Strength as one die type higher for Encumberance and Minimum Strength to use weapons, armor, or equipment.| |[[savage:edges:background:Charismatic]]|Novice|Free reroll when using Persuasion.| |[[savage:edges:background:Elan]]|Novice|+2 when spending a Benny to reroll a Trait roll.| |[[savage:edges:background:Luck]]|Novice|+1 Benny at the start of each session.| |[[savage:edges:combat:Hard to Kill]]|Novice|Ignore Wound penalties when making Vigor rolls to avoid Bleeding Out.| |[[savage:edges:power:Mercy]]|Novice|Grant Mercy to a character to recover them from the Distracted, Vulnerable, or Shaken.| |[[savage:edges:social:Common Bond]]|Novice|The hero may freely give her Bennies to others.| |[[savage:edges:social:Reliable]]|Novice|Free reroll when making Support rolls.| |[[savage:edges:weird:Aura of Courage]]|Novice|All allies within 10" (20 yards) add =1 to Fear checks and subtract 1 from rolls on the Fear Table.|SavePreviewCancel Edit summary