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savage:hindrances:tongue-tied

Tongue-Tied (Major)

Tongue-Tied (Major)

Your adventurer flubs cool lines (or thinks of them afterwards!), goes off on tangents when he’s trying to talk someone into something, and generally miscommunicates most everything he says.

He suffers a −1 penalty to Intimidation, Performance, Persuasion, and Taunt rolls that involve speech.

savage/hindrances/tongue-tied.txt · Last modified: by 127.0.0.1