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savage:edges:scout

Scout

Scout

Requirements: Rank: Seasoned, Survival d6+

Scouts are masters of navigating the mystic lands of their fantastic worlds. When the Game Master draws a face card while the party is traveling (see the Encounter Rules under Travel in Savage Worlds) the Scout may make a Notice roll at −2 to detect the hazard, creature, or event first.

Scouts are always considered alert for Notice rolls versus Stealth and add +2 to Common Knowledge rolls to recall information about towns, outposts, landmarks, or lairs along a particular route they may have traveled before (player and GM’s call).

savage/edges/scout.txt · Last modified: by 127.0.0.1