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Stop Time

Stop Time

Stop Time

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

You halt time in the target space. Each object in the target space, other than ones you wear or carry, or that enters it becomes secured, even in the air, and immune to harm. Each creature other than you in the space or that enters it becomes an object until the spell ends. Ongoing effects in the target space are suspended until time resumes. Rounds spent in the space of stopped time do not count against durations.

You can freely enter and exit the affected space. You can use an action to move creatures and objects in the space, but you must get a success on a Strength roll with 1 bane to do so and, then, you move the creature or object 1 yard. The Sage might impose 1 or more additional banes on the roll depending on size and material composition. If you push a creature or object out of the affected space, time resumes for it.

At the end of each round, you can allow the spell to end or make a Will roll. On a success, the spell lasts until the end of the next round. On a failure, it ends immediately.