Revenant
Whether due to your own will, the intervention of a god, or an odd curse, you are dead, yet alive. Your soul still clings to your still decaying body, giving you hopefully enough time to finish your unfinished business or complete the tasks assigned to you by whatever higher power has cursed you to unlife.
Revenant Traits
- Size: 1
- Speed: 5
- Additional Descriptor: Undead
- Languages: Common
- Immune: poisoned; deprivation, exposure, infection, suffocation
- Feign Death: You appear to be a corpse while you are prone or unconscious.
- Divine Doom: You make luck rolls with 1 bane.
- From the Brink: You can use a reaction when you become incapacitated to heal 3d6 damage. Once you use this trait, you lose access to it until after you rest.
Revenant Novice Path
Level 1 Revenant
Suggested Attributes: Strength 12, Agility 9, Intellect 11, Will 11
Natural Defense: 9
Health: 14
- Divine Sanction: You lose the Divine Doom trait.
- Rising Rage: When you are harmed, you make rolls to attack with 1 boon for a duration of 1 minute. If you already benefit from this talent, increase the number of boons by 1 to a maximum of 3 boons.
Level 2 Revenant
Health: +4
- Vicious Recovery: You can use an action, or a reaction when you are harmed, to heal half your damage total. Then, for 1 minute, one attack you make each round deals an extra 1d6 damage. You can use this talent three times and regain expended uses after you rest.
Level 5 Revenant
Health: +4
Bonus Damage: +1d6
- Fighting Style: Choose one fighting style from the options available to fighter.
- Relentless Wrath: When you have 3 boons from your Rising Rage talent, your attacks deal an extra 1d6 damage, and you become immune to the held and slowed afflictions.