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Advancement

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Advancement

Advancement is how your character grows from a Novice to a Legendary hero.

The pace of Advancements varies by the length of a campaign and what's happening. For shorter campaigns, you may Advance each session or in the middle during a One-Short. Generally you'll get one every 2 or 3 sessions or milestones depending on what the Game Master decides.

Using an Advance

A player may choose one of the following when they gain an advance:

  • Gain a new Edge.
  • Increase a Skill that is equal to or greater than its linked attribute one die type.
  • Increase two Skills that are lower than their linked attribute by one die type each (including new skills the character didn't have before at d4).
  • Increase one Attribute by a die type. This option may only be taken once per Rank. Legendary Rank characters may raise an attribute every other Advance, up to their maximum.
  • Permanently remove a Minor Hindrance or reduce a Major Hindrance to a Minor (if possible). With the GM's permission, and if it makes sense, two Advances may be saved up and spent to remove a Major Hindrance. The player and GM should work out how and when this happens to make narrative sense.

Rank

As a character gains Advances, she goes up in “Rank”, which is a rough measure of power. Each Rank allows access to more powerful Edges and certain abilities.

AdvancesRank
0-3Novice
4-7Seasoned
8-12Veteran
13-17Heroic
18+Legendary

Allies & Advancement

Followers and other allies who stay with the party for extended periods can improve their abilities as well.

At the end of a game session in which the allies had a significant role (usually by participating in combat, but GM's call). Advance them just as you would the player characters.