Advancement
Advancement is how your character grows from a Novice to a Legendary hero.
The pace of Advancements varies by the length of a campaign and what's happening. For shorter campaigns, you may Advance each session or in the middle during a One-Short. Generally you'll get one every 2 or 3 sessions or milestones depending on what the Game Master decides.
Using an Advance
A player may choose one of the following when they gain an advance:
- Gain a new Edge.
- Increase a Skill that is equal to or greater than its linked attribute one die type.
- Increase two Skills that are lower than their linked attribute by one die type each (including new skills the character didn't have before at d4).
- Permanently remove a Minor Hindrance or reduce a Major Hindrance to a Minor (if possible). With the GM's permission, and if it makes sense, two Advances may be saved up and spent to remove a Major Hindrance. The player and GM should work out how and when this happens to make narrative sense.
Rank
As a character gains Advances, she goes up in “Rank”, which is a rough measure of power. Each Rank allows access to more powerful Edges and certain abilities.
Advances | Rank |
---|---|
0-3 | Novice |
4-7 | Seasoned |
8-12 | Veteran |
13-17 | Heroic |
18+ | Legendary |
Allies & Advancement
Followers and other allies who stay with the party for extended periods can improve their abilities as well.
At the end of a game session in which the allies had a significant role (usually by participating in combat, but GM's call). Advance them just as you would the player characters.