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Melee Weapons
Name | Damage | Min Str | Weight | Cost | Notes |
---|---|---|---|---|---|
Axes | |||||
Hand Axe | d6 | d6 | 3 | 6 | Thrown Range 3/6/12 |
Battle Axe | d8 | d8 | 6 | 10 | — |
Great Axe | d10 | d10 | 12 | 20 | AP 3, Parry -1, Two Hands |
Clubs | |||||
Light Club | d4 | d4 | 2 | 1 | — |
Heavy Club | d6 | d6 | 5 | 2 | — |
Sap | d4 | d4 | 1 | 2 | Nonlethal damage. |
Daggers & Swords | |||||
Bastard Sword | d8 | d8 | 6 | 35 | AP 1, may be used Two Hands (if so, deals +1 damage) |
Cutlass | d6 | d4 | 4 | 15 | — |
Dagger | d4 | d4 | 1 | 2 | — |
Falchion | d8 | d8 | 8 | 75 | AP 1, may be used Two Hands (if so, deals +1 damage) |
Katana | d6+1 | d6 | 3 | 50 | Two Hands |
Rapier | d4 | d4 | 2 | 20 | Parry +1 |
Scimitar | d6 | d6 | 4 | 15 | — |
Great Sword | d10 | d10 | 8 | 50 | AP 2, Two Hands |
Hook Sword | d6 | d6 | 3 | 20 | +1 to Disarm |
Long Sword | d8 | d8 | 4 | 15 | — |
Short Sword | d6 | d6 | 2 | 10 | — |
Maces & Flails | |||||
Light Mace | d6 | d6 | 4 | 5 | — |
Heavy Mace | d8 | d8 | 8 | 12 | AP 1 |
Morningstar | d6 | d6 | 6 | 8 | — |
Flail | d6 | d6 | 5 | 8 | Ignores shield bonus |
Heavy Flail | d8 | d8 | 10 | 15 | Ignores shield bonus, Two Hands |
Spears & Polearms | |||||
Glaive | d8 | d8 | 10 | 8 | Reach 1, Two Hands |
Guisarme | d6 | d6 | 12 | 9 | AP 1, Reach 1, Two Hands |
Halberd | d8 | d8 | 12 | 10 | AP 1, Reach 1, Two Hands |
Lance | d8 | d8 | 10 | 10 | AP 2 when charge, Reach 2, only usable in mounted combat |
Mancatcher | d4 | d6 | 10 | 12 | Reach 2, Two Hands, no bonus damage on a raise, but the victim is Bound |
Pike | d8 | d8 | 18 | 20 | AP 1 when set, Reach 2, Two Hands |
Ranseur | d6 | d6 | 12 | 10 | AP 1, Reach 1 |
Short Spear | d6 | d6 | 3 | 1 | One-handed |
Spear | d6 | d6 | 6 | 2 | Reach 1, Parry +1 if used with Two Hands |
Trident | d6 | d6 | 4 | 15 | Reach 1 |
Hammers | |||||
Warhammer | d6 | d6 | 5 | 12 | AP 1 |
Maul | d10 | d10 | 10 | 12 | AP 2, Two Hands, +2 damage to break objects |
Other Weapons | |||||
Quarterstaff | d4 | d4 | 4 | — | Parry +1, Reach +1, Two Hands |
Scythe | d6 | d6 | 10 | 18 | Two Hands |
Sickle | d4 | d4 | 2 | 3 | — |
Exotic Weapons | |||||
Meteor Hammer | d6 | d6 | 5 | 12 | Reach 2, ignore shield bonus, Two Hands |
Chakram | d4 | d4 | 1 | 1 | Parry +1 |
Spiked Chain | d6 | d6 | 6 | 8 | AP 1, ignores shield bonus, Two Hands |
Spiked Gauntlet | d6 | d6 | 1 | 5 | +1 to Strength roll vs Disarm |
Whip | d4 | d4 | 2 | 5 | Parry -1, Reach 2, With a raise on the attack roll, the victim may be Entangled instead of rolling bonus damage. |