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Melee Weapons
| Name | Damage | Min Str | Weight | Cost | Notes | 
|---|---|---|---|---|---|
| Hand Axe | d6 | d6 | 3 | 6 | — | 
| Battle Axe | d8 | d8 | 6 | 10 | — | 
| Great Axe | d10 | d10 | 12 | 20 | AP 3, Parry -1, Two Hands | 
| Chakram | d4 | d4 | 1 | 1 | Parry +1 | 
| Light Club | d4 | d4 | 2 | 1 | — | 
| Heavy Club | d6 | d6 | 5 | 2 | — | 
| Cutlass | d6 | d4 | 4 | 15 | — | 
| Dagger | d4 | d4 | 1 | 2 | — | 
| Flail | d6 | d6 | 5 | 8 | Ignores shield bonus | 
| Heavy Flail | d8 | d8 | 10 | 15 | Ignores shield bonus, Two Hands | 
| Falchion | d8 | d8 | 8 | 75 | AP 1, may be used Two Hands (if so, deals +1 damage) | 
| Glaive | d8 | d8 | 10 | 8 | Reach 1, Two Hands | 
| Guisarme | d6 | d6 | 12 | 9 | AP 1, Reach 1, Two Hands | 
| Halberd | d8 | d8 | 12 | 10 | AP 1, Reach 1, Two Hands | 
| Katana | d6+1 | d6 | 3 | 50 | Two Hands | 
| Lance | d8 | d8 | 10 | 10 | AP 2 when charge, Reach 2, only usable in mounted combat | 
| Light Mace | d6 | d6 | 4 | 5 | — | 
| Heavy Mace | d8 | d8 | 8 | 12 | AP 1 | 
| Mancatcher | d4 | d6 | 10 | 12 | Reach 2, Two Hands, no bonus damage on a raise, but the victim is Bound | 
| Meteor Hammer | d6 | d6 | 5 | 12 | Reach 2, ignore shield bonus, Two Hands | 
| Morningstar | d6 | d6 | 6 | 8 | — | 
| Maul | d10 | d10 | 10 | 12 | AP 2, Two Hands, +2 damage to break objects | 
| Pike | d8 | d8 | 18 | 20 | AP 1 when set, Reach 2, Two Hands | 
| Rapier | d4 | d4 | 2 | 20 | Parry +1 | 
| Ranseur | d6 | d6 | 12 | 10 | AP 1, Reach 1 | 
| Sap | d4 | d4 | 1 | 2 | Nonlethal damage. | 
| Scimitar | d6 | d6 | 4 | 15 | — | 
| Scythe | d6 | d6 | 10 | 18 | Two Hands | 
| Sickle | d4 | d4 | 2 | 3 | — | 
| Short Spear | d6 | d6 | 3 | 1 | One-handed | 
| Spear | d6 | d6 | 6 | 2 | Reach 1, Parry +1 if used with Two Hands | 
| Spiked Chain | d6 | d6 | 6 | 8 | AP 1, ignores shield bonus, Two Hands | 
| Spiked Gauntlet | d6 | d6 | 1 | 5 | +1 to Strength roll vs Disarm | 
| Quarterstaff | d4 | d4 | 4 | — | Parry +1, Reach +1, Two Hands | 
| Bastard Sword | d8 | d8 | 6 | 35 | AP 1, may be used Two Hands (if so, deals +1 damage) | 
| Great Sword | d10 | d10 | 8 | 50 | AP 2, Two Hands | 
| Hook Sword | d6 | d6 | 3 | 20 | +1 to Disarm | 
| Long Sword | d8 | d8 | 4 | 15 | — | 
| Short Sword | d6 | d6 | 2 | 10 | — | 
| Trident | d6 | d6 | 4 | 15 | Reach 1 | 
| Warhammer | d6 | d6 | 5 | 12 | AP 1 | 
| Whip | d4 | d4 | 2 | 5 | Parry -1, Reach 2, With a raise on the attack roll, the victim may be Entangled instead of rolling bonus damage. |