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Alchemical Items
Type | Range | Damage | AP | ROF | Blast | Weight | Cost | |
---|---|---|---|---|---|---|---|---|
Acid Flask | 3/6/12 | 2d4 | — | 1 | Small | 1 | 10 | |
Thrown like a grenade. Those within the template take 2d4 damage when hit and 2d4-2 damage at the start of their next turn unless the acid is washed off somehow. | ||||||||
Alchemist's Fire | 3/6/12 | 2d4 | — | 1 | Small | 1 | 20 | |
A sticky, flammable liquid that ignites on impact. Counts as a Heavy Weapon. Those within the template take 2d4 damage when hit and 2d4-2 damage at the start of their next turn unless dowsed with water. Target might catch Fire. | ||||||||
Antitoxin (Vial) | — | — | — | — | — | 0.5 | 50 | |
Grants a +4 bonus to resist poison for one hour. | ||||||||
Everburning Torch | — | — | — | — | — | 1 | 110 | |
A “torch” permanently enchanted with light. It does not burn and emits no heat. | ||||||||
Holy Water | 3/6/12 | 2d4 | — | 1 | Small | — | 25 | |
Holy water can be thrown in a flask or spalshed on an adjacent creature. Undead and certain evil creatures within the template take 2d4 damage when hit and 2d4-2 damage at the start of their next turn. | ||||||||
Smokestick | 3/6/12 | — | — | 1 | Medium | 0.1 | 20 | |
An alchemically treated stick that creates thick smoke (Dark illumination) in a Medium Blast Template for one minute. Dissipates in strong wind in one round. | ||||||||
Sunrod | — | — | — | — | — | 1 | 2 | |
A gold-tipped iron rod (Str+d4 damage) that provides normal light in a 30 foot radius for six hours. IT increases illumination one level for another 30' beyond that. It emits no heat, and counts as sunlight. | ||||||||
Tanglefoot Bag | 1/2/4 | — | — | 1 | — | 4 | 50 | |
A Size 3 or smaller victim hit by this small sack of sticky materials is Distracted for five rounds and must make an Athletics roll or be stuck to the ground (Entangled) as well. | ||||||||
Thunderstone | 3/6/12 | — | — | 1 | Medium | 1 | 30 | |
An enchanted rock that explodes with a deafening boom when struck against a hard surface. Anyone in the template must make a Vigor roll or be Shaken as well as deafened for one hour. | ||||||||
Tindertwig | — | — | — | — | — | 0.1 | 1 | |
A think stick that alights with flame when struck against a hard surface. It allows torches and other flammable substances to be lit in a single action. |