Walking Tree
Walking Tree
Tradition: Animism
Rank: Master
Castings: 1
Duration: 1 hour
The target rocks back and forth and it rips its roots up from the ground to become your controlled companion. If the target becomes incapacitated, the effect ends early. Otherwise, when the spell ends and if the tree is still alive, it sinks its roots into the ground where it stands, becoming an ordinary tree once more.
* Defense: 7 * Health: 60 * Attributes: Strength 13 (+3), Agility 10 (+0), Intellect —, Will — * Size: 3 * Speed: 5 * Immune: asleep, blinded, deafened, impaired, weakened Crushing Fall: When the tree falls prone, each creature in a Size 3 space next to it makes an Agility roll with 1 bane. On a failure, the creature takes 5d6 damage, and falls prone. * Flammable: The tree takes double damage from fire and rolls with 1 bane to overcome being on fire. * Melee Attack—Limbs and Roots: Strength (+3) with 1 boon (5d6)