Trap in Amber
Trap in Amber
Tradition: Alchemy
Rank: Master
Castings: 1
Duration: Instantaneous
You toss a pellet into the target space. When the pellet lands, it cracks to release a billowing orange cloud that instantly hardens into an amber-like substance. Each creature within 1 yard of the edge of the target space can make a luck roll. On a success, the creature falls prone in the nearest empty space. Otherwise, the creature becomes trapped in the substance. The entire space becomes a Size 5 object. Each Size 1 section of the space has Defense 0 and Health 20. Destroying a section causes it to crumble and disappear.
A creature fully trapped inside has total cover, while a creature larger than the target space has partial cover. A creature trapped inside becomes subject to suffocation (see Chapter 2).