Trace: • time_bomb

Time Bomb

Time Bomb

Tradition: Chronomancy

Rank: Master

Castings: 1

Duration: Special (see the effect)

A warbling sphere appears inside the target space. You decide how long it remains, up to a maximum of 6 rounds. When you cast the spell, and on each of your turns until the spell ends, the time bomb gains 1 charge. When the spell ends, the bomb explodes, dealing 5d6 damage per charge accumulated to each creature and object within 10 yards of it. A creature makes a luck roll. On a success, the creature takes half the damage.

weird-wizard/spells/time_bomb.txt · Last modified: 2026/01/19 18:13