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Stasis Field

Stasis Field

Stasis Field

Tradition: Order

Rank: Expert

Castings: 1

Duration: 1 minute

An invisible field spreads across one side of the target space and remains in place until the spell ends. Any object that makes contact with the field stops moving. A creature that tries to move through the field makes a Strength roll. On a failure, it too stops moving. The field even stops fire, cold, and energy effects.

Anything the field stops moving is held in stasis until the spell ends. The field prevents the creature or object from perceiving, using actions or reactions, or moving, and renders it immune to damage, Health loss, afflictions, and other harmful effects.

When the spell ends, everything caught in the field resumes its move ment as if nothing had happened to it. Resolve ongoing effects starting with the first creature or object held in stasis. Projectiles from ranged attacks affect randomly determined targets between eligible creatures and objects in the space. Other moving objects finish their moves and come to a stop. Creatures finish their moves and, if they had been arrested mid-turn, end their turns immediately.