Magma Pool
Magma Pool
Tradition: Pyromancy
Rank: Master
Castings: 1
Duration: 1 minute
The ground in the space becomes magma. All creatures and objects on the ground in the space take 10d6 damage, while creatures and objects in the space but not in contact with the ground take 5d6 damage. All creatures and flammable objects catch fire. Being on fire gains (luck ends) once the creature exits the target space.
A creature inside the space within 2 yards of the edge can use a reaction to make an Agility roll. On a success, the creature takes no damage and leaps free, landing in an empty space nearest to the target space.
The magma counts as challenging terrain. At the start of each of your turns until the spell ends, the magma deals 5d6 damage to anything on the ground in the space or 2d6 damage to anything in the space but not on the ground.